Being There: A Preliminary Study Examining the Role of Presence in Internet Gaming Disorder.

Internet Gaming Disorder (IGD) has been introduced as an emerging mental health condition requiring further study. Associations between IGD and gaming presence (i.e., absorption in the virtual environment) have been implied. The aim of the present study was twofold: (a) to evaluate the extent to whi...

Descripción completa

Detalles Bibliográficos
Publicado en:International Journal of Mental Health & Addiction Vol. 17; no. 4; pp. 880 - 891
Autores principales: Stavropoulos, Vasileios, Burleigh, Tyrone L., Beard, Charlotte L., Gomez, Rapson, Griffiths, Mark D.
Formato: Artículo
Publicado: Springer Nature Aug2019
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=137907672&site=ehost-live
header:
  @attributes:
    shortDbName: ssf
    uiTerm: 137907672
    longDbName: Social Sciences Full Text (H.W. Wilson)
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        15571874
        46AW
      jtl: International Journal of Mental Health & Addiction
      issn: 15571874
      maglogo: N
    pubinfo:
      dt: Aug2019
      vid: 17
      iid: 4
      pid: 237
      pub: Springer Nature
    artinfo:
      ui:
        137907672
        10.1007/s11469-018-9891-y
      ppf: 880
      ppct: 11
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: P
              size: 512KB
      tig:
        atl: Being There: A Preliminary Study Examining the Role of Presence in Internet Gaming Disorder.
      aug:
        au:
          Stavropoulos, Vasileios
          Burleigh, Tyrone L.
          Beard, Charlotte L.
          Gomez, Rapson
          Griffiths, Mark D.
        affil:
          Cairnmillar Institute, Hawthorn East, Australia
          Federation University, Mount Helen, Australia
          Palo Alto University, California, USA
          Nottingham Trent University, Nottingham, UK
      su:
        Compulsive behavior
        Video games
      sug:
        subj:
          Compulsive behavior
          Video games
          Video game design and development services
          Video game publishers
          Doll, Toy, and Game Manufacturing
          Home entertainment equipment merchant wholesalers
      keyword:
        Emerging adulthood
        Immersion
        Internet Gaming Disorder
        Presence
        Video gaming
        Emerging adulthood
        Immersion
        Internet Gaming Disorder
        Presence
        Video gaming
      ab: Internet Gaming Disorder (IGD) has been introduced as an emerging mental health condition requiring further study. Associations between IGD and gaming presence (i.e., absorption in the virtual environment) have been implied. The aim of the present study was twofold: (a) to evaluate the extent to which presence contributes to IGD severity and (b) to examine longitudinal differences in IGD according to the initial level of presence experienced. The participants comprising 125 emerging adults aged 18 to 29 years completed either (i) three face-to-face assessments (1 month apart, over 3 months) or (ii) a cross-sectional, online assessment. IGD was assessed with the 9-item IGD Scale Short Form and presence was assessed using the Presence Questionnaire. Regression and latent growth modeling analyses were conducted. Findings demonstrated that the level of gaming presence related to IGD severity but not to linear change in severity over a 3-month period. The study shows that emergent adults who play Internet games may be at a high risk of IGD given a more salient sense of being present within the gaming environment. Clinical implications considering prevention and intervention initiatives are discussed.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: N
    holdings:
      @attributes:
        islocal: N