The effects of reflected glare and visual field lighting on computer vision syndrome.

Background: Computer vision syndrome is common and affects performance of visual tasks. Background illumination, light source, light compensation, position of the display, contrast and glare are environmental factors associated with computer vision syndrome. The aim of this study is to investigate t...

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Publicado en:Clinical & Experimental Optometry Vol. 102; no. 5; pp. 513 - 521
Autores principales: Lin, Chao‐Wen, Yeh, Feng‐Ming, Wu, Bo‐Wen, Yang, Chang‐Hao, Lin, Chao-Wen, Yeh, Feng-Ming, Wu, Bo-Wen, Yang, Chang-Hao
Formato: Journal Article
Publicado: Taylor & Francis Ltd Sep2019
Acceso en línea:Ver este registro en EBSCOhost
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        atl: The effects of reflected glare and visual field lighting on computer vision syndrome.
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        au:
          Lin, Chao‐Wen
          Yeh, Feng‐Ming
          Wu, Bo‐Wen
          Yang, Chang‐Hao
          Lin, Chao-Wen
          Yeh, Feng-Ming
          Wu, Bo-Wen
          Yang, Chang-Hao
        affil: Department of Ophthalmology, National Taiwan University Hospital, Taipei Taiwan
      sug:
        subj:
          Computer Terminals
          Visual Perception Physiology
          Visual Fields Physiology
          Eye Diseases Diagnosis
          Lighting
          Ocular Physiology Physiology
          Strabismus Physiopathology
          Male
          Young Adult
          Pupil Physiology
          Eye Diseases Physiopathology
          Adult
          Visual Acuity Physiology
          Female
          Adult: 19-44 years
          Male
          Female
      ab: Background: Computer vision syndrome is common and affects performance of visual tasks. Background illumination, light source, light compensation, position of the display, contrast and glare are environmental factors associated with computer vision syndrome. The aim of this study is to investigate the effects of reflected glare and visual field lighting on computer vision syndrome.Methods: In a reflected glare experiment, participants performed a two-hour visual task using a glossy, matte, or glare-free surface display in two visual environments (normal, glare). In a visual field lighting experiment, participants performed the visual task in dim lighting, uneven supplementary lighting, or uniform supplementary lighting. Visual function parameters, including critical fusion frequency, heterophoria, amplitude of accommodation and accommodative facility were evaluated by the investigators and a visual fatigue questionnaire was completed before and after the visual task. Visual performance was also recorded. In addition, the variation of pupil size under different lighting conditions was analysed.Results: Critical fusion frequency was the only visual function parameter which decreased significantly after the visual task. The questionnaire score was significantly higher in a glare environment and was lower when the task was performed using a glare-free display. Visual performance was significantly worse in the glossy display group. The increment in the questionnaire score was smaller in the uniform supplementary lighting group. Visual performance was significantly worse in the dim lighting or uneven supplementary lighting group, but not in the uniform supplementary lighting group. Variation in pupil size was significantly greater in the dim lighting condition than in the supplementary lighting condition.Conclusion: Critical fusion frequency is an effective indicator of computer vision syndrome. Glare-free displays could alleviate visual fatigue and preserve visual performance. Uniform supplementary lighting could decrease variation in pupil size and prevent eye strain.
      pubtype: Academic Journal
      doctype: Journal Article
      ougenre: Article
    language: English
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