"Being Inside the Movie": 1990s Theme Park Ride Films and Immersive Film Experiences.
This article examines the influence of ride film attractions on the rise of commercial, mainstream 4D cinemas in the 2010s. While 4D cinema is typically positioned as an innovative response to declining cinema attendance, we argue that 4D cinema has its roots in earlier developments outside the mult...
| Publicado en: | Velvet Light Trap: A Critical Journal of Film & Television no. 84; pp. 18 - 34 |
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| Autores principales: | , |
| Formato: | Artículo |
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University of Texas Press
Fall2019
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=138621857&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 138621857 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01491830 8I3 jtl: Velvet Light Trap: A Critical Journal of Film & Television issn: 01491830 maglogo: N pubinfo: dt: Fall2019 iid: 84 pid: 519 pub: University of Texas Press artinfo: ui: 138621857 10.7560/vlt8403 ppf: 18 ppct: 16 formats: fmt: – @attributes: type: T – @attributes: type: P size: 925KB tig: atl: "Being Inside the Movie": 1990s Theme Park Ride Films and Immersive Film Experiences. aug: au: Ndalianis, Angela Balanzategui, Jessica su: Motion picture industry Motion picture development Multiplex theaters Four-dimensional imaging Amusement parks sug: subj: Motion picture industry Motion picture development Multiplex theaters Four-dimensional imaging Amusement parks ab: This article examines the influence of ride film attractions on the rise of commercial, mainstream 4D cinemas in the 2010s. While 4D cinema is typically positioned as an innovative response to declining cinema attendance, we argue that 4D cinema has its roots in earlier developments outside the multiplex cinema space and can be traced to a long history of immersive, 4D cinema experiences that offered more sensorially invasive cinematic experiences. While highlighting examples of early attempts to alter the sensory dominance of audiovision in pre-1960s cinema, the primary focus of this article will be the late 1980s, particularly the 1990s. It was during this decade that the film industry, as part of a growing conglomerate media structure, began to experiment with and solidify multisensory cinematic experiences. This form of experimentation, which pushed the boundaries of traditional film viewing beyond a passive form of entertainment, primarily took place in the context of the theme park, which was itself emerging as a major player in entertainment culture. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Velvet Light Trap is the property of and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. item: Velvet Light Trap: A Critical Journal of Film & Television dt: @attributes: year: 2019 holdings: @attributes: islocal: N |
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