LANDSCAPE AND AMBIANCE ART. TECHNIQUES AND APPROACHES FOR DELIVERING VISUAL INFORMATION IN CONCEPT ART - FOR GAMES AND FILMS.

This article approaches the topic of digital art and its implications in creative industries. It elaborates the particular role, features and aspects of landscaping, related to digital painting, as disciplinary subfield. It shows how the digital landscape is created with the intent to deliver the vi...

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Publicado en:REVART: Specialized Review of Theory & Critique of Arts no. 28; pp. 25 - 35
Autor principal: ZEGREAN, Sergiu Mihai
Formato: Artículo
Publicado: EDITURA Eurostampa 2017
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: LANDSCAPE AND AMBIANCE ART. TECHNIQUES AND APPROACHES FOR DELIVERING VISUAL INFORMATION IN CONCEPT ART - FOR GAMES AND FILMS.
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        au: ZEGREAN, Sergiu Mihai
        affil: Arts and Design Faculty / West University from Timisoara
      su:
        Computer art
        Three-dimensional imaging
        Optical information processing
      sug:
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          Computer art
          Three-dimensional imaging
          Optical information processing
      keyword:
        ambiance
        Concept art
        digital art
        digital landscape
        digital painting
        gaming
      ab: This article approaches the topic of digital art and its implications in creative industries. It elaborates the particular role, features and aspects of landscaping, related to digital painting, as disciplinary subfield. It shows how the digital landscape is created with the intent to deliver the visual information needed for understanding the concept and its implementation, by 3D or other medium. As related to finite product, we can talk here about digital stage in a game or film set. Therefore, we take into account the five types of visual information  shape, proportion, deepness, colour and light - explaining and exemplifying for each and every feature and possibilities for concept art image rendering.
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    language: English
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