LANDSCAPE AND AMBIANCE ART. TECHNIQUES AND APPROACHES FOR DELIVERING VISUAL INFORMATION IN CONCEPT ART - FOR GAMES AND FILMS.
This article approaches the topic of digital art and its implications in creative industries. It elaborates the particular role, features and aspects of landscaping, related to digital painting, as disciplinary subfield. It shows how the digital landscape is created with the intent to deliver the vi...
| Publicado en: | REVART: Specialized Review of Theory & Critique of Arts no. 28; pp. 25 - 35 |
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| Formato: | Artículo |
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EDITURA Eurostampa
2017
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=138682065&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 138682065 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 18411169 B8GY jtl: REVART: Specialized Review of Theory & Critique of Arts issn: 18411169 maglogo: N pubinfo: dt: 2017 iid: 28 pid: 63362 pub: EDITURA Eurostampa artinfo: ui: 138682065 ppf: 25 ppct: 10 formats: fmt: @attributes: type: P size: 4.8MB tig: atl: LANDSCAPE AND AMBIANCE ART. TECHNIQUES AND APPROACHES FOR DELIVERING VISUAL INFORMATION IN CONCEPT ART - FOR GAMES AND FILMS. aug: au: ZEGREAN, Sergiu Mihai affil: Arts and Design Faculty / West University from Timisoara su: Computer art Three-dimensional imaging Optical information processing sug: subj: Computer art Three-dimensional imaging Optical information processing keyword: ambiance Concept art digital art digital landscape digital painting gaming ab: This article approaches the topic of digital art and its implications in creative industries. It elaborates the particular role, features and aspects of landscaping, related to digital painting, as disciplinary subfield. It shows how the digital landscape is created with the intent to deliver the visual information needed for understanding the concept and its implementation, by 3D or other medium. As related to finite product, we can talk here about digital stage in a game or film set. Therefore, we take into account the five types of visual information shape, proportion, deepness, colour and light - explaining and exemplifying for each and every feature and possibilities for concept art image rendering. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of REVART: Specialized Review of Theory & Critique of Arts is the property of EDITURA Eurostampa and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: REVART: Specialized Review of Theory & Critique of Arts holder: EDITURA Eurostampa dt: @attributes: year: 2017 holdings: @attributes: islocal: N |
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