Virtual Subjectivity: Existence and Projectuality in Virtual Worlds.
This paper draws on the notion of the 'project,' as developed in the existential philosophy of Heidegger and Sartre, to articulate an understanding of the existential structure of engagement with virtual worlds. By this philosophical understanding, the individual's orientation towards a project stru...
| Publicado en: | Techné: Research in Philosophy & Technology Vol. 23; no. 2; pp. 115 - 137 |
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| Autores principales: | , |
| Formato: | Artículo |
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Philosophy Documentation Center
2019
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=139246155&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 139246155 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01617249 2Y0N jtl: Techné: Research in Philosophy & Technology issn: 01617249 maglogo: N pubinfo: dt: 2019 vid: 23 iid: 2 pid: 2411 pub: Philosophy Documentation Center artinfo: ui: 139246155 10.5840/techne201951499 ppf: 115 ppct: 22 formats: fmt: @attributes: type: P size: 893KB tig: atl: Virtual Subjectivity: Existence and Projectuality in Virtual Worlds. aug: au: Vella, Daniel Gualeni, Stefano affil: Institute of Digital Games, University of Malta, Msida, MSD 2080, Malta su: Sartre, Jean-Paul, 1905-1980 Subjectivity Virtual reality Video games Avatars (Virtual reality) sug: subj: Sartre, Jean-Paul, 1905-1980 Subjectivity Virtual reality Video games Avatars (Virtual reality) keyword: existentialism projectuality subjectivity video games virtual worlds ab: This paper draws on the notion of the 'project,' as developed in the existential philosophy of Heidegger and Sartre, to articulate an understanding of the existential structure of engagement with virtual worlds. By this philosophical understanding, the individual's orientation towards a project structures a mechanism of self-determination, meaning that the project is understood essentially as the project to make oneself into a certain kind of being. Drawing on existing research from an existential-philosophical perspective on subjectivity in digital game environments, the notion of a 'virtual subjectivity' is proposed to refer to the subjective sense of beingin- the-virtual-world. The paper proposes an understanding of virtual subjectivity as standing in a nested relation to the individual's subjectivity in the actual world, and argues that it is this relation that allows virtual world experience to gain significance in the light of the individual's projectual existence. The arguments advanced in this paper pave the way for a comprehensive understanding of the transformative, self-transformative, and therapeutic possibilities and advantages afforded by virtual worlds. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Techné: Research in Philosophy & Technology is the property of Philosophy Documentation Center and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Techné: Research in Philosophy & Technology holder: Philosophy Documentation Center dt: @attributes: year: 2019 holdings: @attributes: islocal: N |
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