Effect of virtual reality headset wear on the tear film: A randomised crossover study.

Purpose: To compare the effects of virtual reality headset wear and conventional desktop computer display use on ocular surface and tear film parameters.Methods: Twenty computer operators were enrolled in a prospective, investigator-masked, randomised crossover study. On separate days, participants...

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Publicado en:Contact Lens & Anterior Eye Vol. 42; no. 6; pp. 640 - 646
Autores principales: Turnbull, Philip R.K., Wong, Joyce, Feng, Jasmine, Wang, Michael T.M., Craig, Jennifer P.
Formato: research randomized controlled trial Journal Article
Publicado: Elsevier B.V. Dec2019
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2019
      vid: 42
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      pub: Elsevier B.V.
      place: New York, New York
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        139723360
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        NLM31474438
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        10.1016/j.clae.2019.08.003
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        atl: Effect of virtual reality headset wear on the tear film: A randomised crossover study.
      aug:
        au:
          Turnbull, Philip R.K.
          Wong, Joyce
          Feng, Jasmine
          Wang, Michael T.M.
          Craig, Jennifer P.
        affil: School of Optometry and Vision Science, New Zealand National Eye Centre, The University of Auckland, New Zealand
      sug:
        subj:
          Computer Terminals
          Tears Physiology
          Dry Eye Syndromes Physiopathology
          Prospective Studies
          Lipid Metabolism, Inborn Errors
          Female
          Male
          Double-Blind Studies
          Human
          Crossover Design
          Young Adult
          Validation Studies
          Comparative Studies
          Evaluation Research
          Multicenter Studies
          Randomized Controlled Trials
          Female
          Male
      ab: Purpose: To compare the effects of virtual reality headset wear and conventional desktop computer display use on ocular surface and tear film parameters.Methods: Twenty computer operators were enrolled in a prospective, investigator-masked, randomised crossover study. On separate days, participants were randomised to 40 min of continuous virtual reality headset wear or conventional desktop computer display use. Outer eyelid and corneal temperatures, tear film lipid layer grade, and non-invasive tear film breakup time were measured at baseline and immediately following the 40-minute exposure period.Results: Virtual reality headset wear resulted in increases in outer eyelid (mean difference +0.5 ± 0.6 °C; p < 0.001) and corneal temperatures (mean difference, +0.4 ± 0.6 °C; p = 0.004), relative to conventional desktop computer display use. These increases were associated with significant improvements in tear film lipid layer grade (median difference, +1 grade; interquartile range, 0 to +2 grades; p < 0.001) and non-invasive tear film breakup time (mean difference, +7.2 ± 12.4 s; p = 0.02).Conclusions: Clinically significant improvements in lipid layer thickness and tear film stability were observed with virtual reality headset wear, despite producing only modest increases in ocular temperatures relative to conventional desktop computer display use. These findings would suggest that virtual reality headset wear demonstrates potential for dry eye relief for computer operators in the modern workplace environment.
      pubtype: Academic Journal
      doctype:
        research
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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