Motor Improvement in Adolescents Affected by Ataxia Secondary to Acquired Brain Injury: A Pilot Study.

Aim. To assess changes in locomotion and balance in adolescents affected by ataxia secondary to acquired brain injury after a rehabilitation treatment with physiotherapy and the Gait Real-time Analysis Interactive Lab (GRAIL), an immersive virtual reality platform. Methods. 11 ataxic adolescents (16...

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Publicado en:BioMed Research International pp. 1 - 9
Autores principales: Peri, Elisabetta, Panzeri, Daniele, Beretta, Elena, Reni, Gianluigi, Strazzer, Sandra, Biffi, Emilia
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell 11/26/2019
Acceso en línea:Ver este registro en EBSCOhost
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      dt: 11/26/2019
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1155/2019/8967138
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        atl: Motor Improvement in Adolescents Affected by Ataxia Secondary to Acquired Brain Injury: A Pilot Study.
      aug:
        au:
          Peri, Elisabetta
          Panzeri, Daniele
          Beretta, Elena
          Reni, Gianluigi
          Strazzer, Sandra
          Biffi, Emilia
        affil: Scientific Institute IRCCS Eugenio Medea, Bosisio Parini, Lecco, Italy
      sug:
        subj:
          Brain Injuries Complications
          Ataxia Rehabilitation
          Physical Therapy
          Virtual Reality Exposure Therapy
          Locomotion Evaluation
          Balance, Postural Evaluation
          Human
          Pilot Studies
          Adolescence
          Young Adult
          Functional Status
          Clinical Assessment Tools
          Adolescent: 13-18 years
      ab: Aim. To assess changes in locomotion and balance in adolescents affected by ataxia secondary to acquired brain injury after a rehabilitation treatment with physiotherapy and the Gait Real-time Analysis Interactive Lab (GRAIL), an immersive virtual reality platform. Methods. 11 ataxic adolescents (16(5) years old, 4.7(6.7) years from injury) underwent 20 45-minute sessions with GRAIL plus 20 45-minute sessions of physiotherapy in one month. Patients were assessed before and after rehabilitation with functional scales and three-dimensional multiple-step gait analysis. Results. Results showed significant improvements in ataxia score assessed by the Scale for the Assessment and Rating of Ataxia, in dimension D and E of Gross Motor Function Measure, in walking endurance and in balance abilities. Moreover, the training fostered significant changes at hip, knee, and ankle joints, and the decrease of gait variability, toward healthy references. Interpretation. In spite of the pilot nature of the study, data suggest that training with immersive virtual reality and physiotherapy is a promising approach for ataxic gait rehabilitation, even in chronic conditions.
      pubtype: Academic Journal
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      ougenre: Article
    language: English
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