Respire: Virtual Reality Art with Musical Agent Guided by Respiratory Interaction.

Respire is an immersive art piece that brings together three components: an immersive virtual reality (VR) environment, embodied interaction (via a breathing sensor) and a musical agent system to generate unique experiences of augmented breathing. The breathing sensor controls the user's vertical el...

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Detalles Bibliográficos
Publicado en:Leonardo Music Journal Vol. 29; pp. 19 - 25
Autores principales: Tatar, Kıvanç, Prpa, Mirjana, Pasquier, Philippe
Formato: Artículo
Publicado: MIT Press Dec2019
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Tatar, Kıvanç
          Prpa, Mirjana
          Pasquier, Philippe
        affil:
          Kıvanç Tatar (post-doctoral researcher), School of Interactive Arts and Technology, Simon Fraser University, 250-13450 102nd Avenue, Surrey, British Columbia, V3T 0A3, Canada.
          Mirjana Prpa (Ph.D. candidate), School of Interactive Arts and Technology, Simon Fraser University, 250-13450 102nd Avenue, Surrey, British Columbia, V3T 0A3, Canada.
          Philippe Pasquier (artist, educator, researcher), School of Interactive Arts and Technology, Simon Fraser University, 250-13450 102nd Avenue, Surrey, British Columbia, V3T 0A3, Canada.
      su:
        Virtual reality
        Respiratory agents
        Visual environment
        Data mapping
        Respiration
      sug:
        subj:
          Virtual reality
          Respiratory agents
          Visual environment
          Data mapping
          Respiration
      ab: Respire is an immersive art piece that brings together three components: an immersive virtual reality (VR) environment, embodied interaction (via a breathing sensor) and a musical agent system to generate unique experiences of augmented breathing. The breathing sensor controls the user's vertical elevation of the point of view under and over the virtual ocean. The frequency and patterns of breathing data guide the arousal of the musical agent, and the waviness of a virtual ocean in the environment. Respire proposes an intimate exploration of breathing through an intelligent mapping of breathing data to the parameters of visual and sonic environments.
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    language: English
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      custom: Copyright of Leonardo Music Journal is the property of MIT Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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