Respire: Virtual Reality Art with Musical Agent Guided by Respiratory Interaction.
Respire is an immersive art piece that brings together three components: an immersive virtual reality (VR) environment, embodied interaction (via a breathing sensor) and a musical agent system to generate unique experiences of augmented breathing. The breathing sensor controls the user's vertical el...
| Publicado en: | Leonardo Music Journal Vol. 29; pp. 19 - 25 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
MIT Press
Dec2019
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=140291936&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 140291936 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 09611215 1F1 jtl: Leonardo Music Journal issn: 09611215 maglogo: N pubinfo: dt: Dec2019 vid: 29 pid: 776 pub: MIT Press artinfo: ui: 140291936 10.1162/lmj_a_01057 ppf: 19 ppct: 6 formats: fmt: @attributes: type: P size: 4.4MB tig: atl: Respire: Virtual Reality Art with Musical Agent Guided by Respiratory Interaction. aug: au: Tatar, Kıvanç Prpa, Mirjana Pasquier, Philippe affil: Kıvanç Tatar (post-doctoral researcher), School of Interactive Arts and Technology, Simon Fraser University, 250-13450 102nd Avenue, Surrey, British Columbia, V3T 0A3, Canada. Mirjana Prpa (Ph.D. candidate), School of Interactive Arts and Technology, Simon Fraser University, 250-13450 102nd Avenue, Surrey, British Columbia, V3T 0A3, Canada. Philippe Pasquier (artist, educator, researcher), School of Interactive Arts and Technology, Simon Fraser University, 250-13450 102nd Avenue, Surrey, British Columbia, V3T 0A3, Canada. su: Virtual reality Respiratory agents Visual environment Data mapping Respiration sug: subj: Virtual reality Respiratory agents Visual environment Data mapping Respiration ab: Respire is an immersive art piece that brings together three components: an immersive virtual reality (VR) environment, embodied interaction (via a breathing sensor) and a musical agent system to generate unique experiences of augmented breathing. The breathing sensor controls the user's vertical elevation of the point of view under and over the virtual ocean. The frequency and patterns of breathing data guide the arousal of the musical agent, and the waviness of a virtual ocean in the environment. Respire proposes an intimate exploration of breathing through an intelligent mapping of breathing data to the parameters of visual and sonic environments. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Leonardo Music Journal is the property of MIT Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Leonardo Music Journal holder: MIT Press dt: @attributes: year: 2019 holdings: @attributes: islocal: N |
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