DOING THINGS WITH COMPUTERS.

The article examines how software has made generative methods accessible to artists, from the 1990 to 2019. Topics discussed include impact of aspects of lives driven by computation and algorithms on art; use of the computer as an art-making tool in the late 1960; and demand for great digital conten...

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Detalles Bibliográficos
Publicado en:Art in America Vol. 108; no. 1; pp. 34 - 42
Autor principal: Bailey, Jason
Formato: Artículo
Publicado: Penske Business Media, LLC Jan2020
Materias:
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:The article examines how software has made generative methods accessible to artists, from the 1990 to 2019. Topics discussed include impact of aspects of lives driven by computation and algorithms on art; use of the computer as an art-making tool in the late 1960; and demand for great digital content far exceeding the number of people with the skills to produce it.