Effects of virtual reality technology locomotive multi-sensory motion stimuli on a user simulator sickness and controller intuitiveness during a navigation task.
Simulator sickness of users and intuitiveness of controllers contribute to a user's acceptance or rejection of a virtual reality (VR) experiment. However, few studies investigated the effects of different VR locomotive controllers and potential gender effects. Hence, we investigated the effects of d...
| Publicado en: | Medical & Biological Engineering & Computing Vol. 58; no. 1; pp. 143 - 155 |
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| Autores principales: | , |
| Formato: | clinical trial pictorial research tables/charts Journal Article |
| Publicado: |
Springer Nature
Jan2020
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=141101361&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 141101361 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 01400118 PO0 jtl: Medical & Biological Engineering & Computing issn: 01400118 maglogo: N pubinfo: dt: Jan2020 vid: 58 iid: 1 pid: 237 pub: Springer Nature place: New York, New York artinfo: ui: 141101361 141101361 NLM31758315 141101361 10.1007/s11517-019-02070-2 NLM31758315 141101361 ppf: 143 ppct: 12 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Effects of virtual reality technology locomotive multi-sensory motion stimuli on a user simulator sickness and controller intuitiveness during a navigation task. aug: au: Aldaba, Cassandra N. Moussavi, Zahra affil: Graduate Program in Biomedical Engineering, E2-390 EITC, University of Manitoba, R3T 5V6, Winnipeg, MB, Canada sug: subj: Task Performance and Analysis Computer Simulation Motion Posture Physiology Human Male Young Adult Female Time Factors Clinical Trials Validation Studies Comparative Studies Evaluation Research Multicenter Studies Funding Source Questionnaires Male Female ab: Simulator sickness of users and intuitiveness of controllers contribute to a user's acceptance or rejection of a virtual reality (VR) experiment. However, few studies investigated the effects of different VR locomotive controllers and potential gender effects. Hence, we investigated the effects of different motion stimuli combinations and a user's range of neck motion via two experiments in a gender balanced group. Thus, through separate sessions, young adult participants utilized four common VR locomotive controllers (TiltChair, omni-directional treadmill, VRNChair and joystick) with a head-mounted display to execute the same VR navigation task as we measured simulator sickness by the simulator sickness questionnaire and postural sway. Also, we measured intuitiveness through total traversed distance and execution times. As expected, simulator sickness severity increased with VR exposure time. However, participants had significantly shorter traversed distances and execution times when they utilized the TiltChair and joystick respectively; while, participants had significantly longer execution times when they utilized the omni-directional treadmill. Additionally, female participants easily utilized the TiltChair and omni-directional treadmill because they traversed shorter distances than male participants. Therefore, a VR locomotive controller selection should be based on a target population's characteristics to reduce user simulator sickness and to increase controller intuitiveness. Graphical Abstract The current study investigates the use different virtual reality locomotive controllers to minimize user simulator sickness and maximize controller intuitiveness. pubtype: Academic Journal doctype: clinical trial pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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