The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study.
Background and Objectives. Most performance theories were tested under controlled laboratory settings and offer therefore only limited transferability to real-life situations. E-sport competitions offer a relatively controllable while at the same time competitive setting, and our aim was to examine...
| Publicado en: | BioMed Research International pp. 1 - 7 |
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| Autores principales: | , , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
1/29/2020
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=141922316&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 141922316 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 23146133 FT2T jtl: BioMed Research International issn: 23146133 maglogo: N pubinfo: dt: 1/29/2020 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 141922316 141922316 141922316 10.1155/2020/9651245 141922316 ppf: 1 ppct: 6 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: The Influence of Cortisol, Flow, and Anxiety on Performance in E-Sports: A Field Study. aug: au: Schmidt, Steffen C. E. Gnam, Jens-Peter Kopf, Maximilian Rathgeber, Tobias Woll, Alexander affil: Institute of Sports and Sports Science, Karlsruhe Institute of Technology, Karlsruhe, Germany sug: subj: Athletes Psychosocial Factors Hydrocortisone Blood Anxiety Diagnosis Athletic Performance Evaluation Video Games Sporting Events Human Saliva Analysis ab: Background and Objectives. Most performance theories were tested under controlled laboratory settings and offer therefore only limited transferability to real-life situations. E-sport competitions offer a relatively controllable while at the same time competitive setting, and our aim was to examine different influencing factors on competitive performance. Design and Methods. Salivary cortisol was measured immediately before, after, and 30 minutes after a game of 23 computer players during e-sport tournaments. The players answered the Flow Short Scale, which consists of the two subdimensions "flow experience" and "anxiety" subsequent to their game. The performance was assessed by the result of each player's game (win or loss). Results. Mean cortisol levels increased significantly during the game but response patterns were inconsistent. Winners and losers differed significantly in anxiety with winners showing higher anxiety levels. After dividing the sample into three groups of different cortisol response patterns, significant differences in performance and anxiety were found, with low to moderate levels of cortisol being associated with the highest performance and anxiety. Conclusions. A low to moderate physiological arousal and a simultaneously high level of anxiety represent a favorable state for achieving optimal performance during e-sports. Anxiety seems to exert a stronger influence on performance than physiological arousal. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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