Comparing Live and Digital Augmented Reality Models for Demonstrating Two Motor Skills From the Test of Gross Motor Development—Second Edition: TGMD-2.

The objective of this study was to compare the effect of digital (i.e., augmented reality [AR]) and live demonstrations of two fundamental motor skills. The motor skills were horizontal jump and over-the-shoulder throw with performance criteria described in the Test of Gross Motor Development—Second...

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Detalles Bibliográficos
Publicado en:Perceptual & Motor Skills Vol. 127; no. 2; pp. 386 - 401
Autores principales: Spinosa, Rodrigo Martins de Oliveira, Santo, Dalberto Luiz De, Costa, Rafaela Zortéa Fernandes, Pazetto, Nerylson Ferraz, Santos, Camila Ramos dos, Medina-Papst, Josiane, Marques, Inara
Formato: Artículo
Publicado: Sage Publications Inc. Apr2020
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:The objective of this study was to compare the effect of digital (i.e., augmented reality [AR]) and live demonstrations of two fundamental motor skills. The motor skills were horizontal jump and over-the-shoulder throw with performance criteria described in the Test of Gross Motor Development—Second Edition (TGMD-2). We developed a digital model using AR installed on a tablet computer compatible with the Android operating system. We recruited 131 children and assigned them to three age groups: G1, 3-5 years old (M = 4.25, SD = 0.71 years); G2, 6-8 years old (M = 7.16, SD = 0.79 years); and G3, 9-11 years old (M = 10.13, SD= 0.84 years). Randomly, half of the children in each group performed the two motor skills after watching either the AR or the live demonstrations; seven days later, all children repeated the motor skills with the demonstration type inverted. We applied Wilcoxon's test with statistical significance set at p <.05 and found no significant performance differences based on demonstration exposure from AR versus live modeling. We propose that AR technology is a potential tool for demonstrating human movement.