Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance.

Learners in the higher education context who engage with computer‐based gamified learning systems often experience the novelty effect: a pattern of high activity during the gamified system's introduction followed by a drop in activity a few weeks later, once its novelty has worn off. We applied a tw...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 36; no. 2; pp. 128 - 147
Autores principales: Tsay, Crystal Han‐Huei, Kofinas, Alexander K., Trivedi, Smita K., Yang, Yang
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Apr2020
Acceso en línea:Ver este registro en EBSCOhost