Evaluation of serious game for changing students' behaviour in bullying situation.

The aim of the study was to test the effectiveness of a serious game in improving the helping behaviours of bystanders in bullying situations by using a multimethod approach. Students (N=345, aged 12 to 14) participated in an experimental study with one experimental and two control groups. Before an...

Descripción completa

Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 36; no. 3; pp. 323 - 335
Autores principales: Kolić‐Vehovec, Svjetlana, Smojver‐Ažić, Sanja, Martinac Dorčić, Tamara, Rončević Zubković, Barbara
Formato: research tables/charts randomized controlled trial Journal Article
Publicado: Wiley-Blackwell Jun2020
Acceso en línea:Ver este registro en EBSCOhost