Gamification in nursing: a literature review.

Introduction: With new generations of students entering the educational system and calling for novel adult-learning approaches, such as gamification, traditional didactics seem to be diminishing in importance. The aim of this paper is to introduce gamification as a novel concept in adult learning an...

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Publicado en:Obzornik Zdravstvene Nege Vol. 54; no. 2; pp. 133 - 153
Autores principales: Fijačko, Nino, Gosak, Lucija, Debeljak, Nika, Skok, Pavel, Štiglic, Gregor, Cilar, Leona
Formato: research systematic review tables/charts Journal Article
Publicado: Zbornica zdravstvene in babiske nege Slovenije 2020
Acceso en línea:Ver este registro en EBSCOhost
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          Fijačko, Nino
          Gosak, Lucija
          Debeljak, Nika
          Skok, Pavel
          Štiglic, Gregor
          Cilar, Leona
        affil: University of Maribor, Faculty of Health Sciences, Žitna ulica 15, 2000 Maribor, Slovenia
      sug:
        subj:
          Gamification
          Education, Nursing Slovenia
          Teaching Methods
          Human
          Systematic Review
          Slovenia
          Students, Nursing
          Descriptive Research
          Medline
          PubMed
          Motivation
          Commitment
          Student Satisfaction
          Student Attitudes
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        Introduction: With new generations of students entering the educational system and calling for novel adult-learning approaches, such as gamification, traditional didactics seem to be diminishing in importance. The aim of this paper is to introduce gamification as a novel concept in adult learning and to present its impact on nursing education. Methods: Through a combination of 2dSearch, Publish or Perish and PubMed2XL applications and the set criteria, we used the Google Scholar and Medline / PubMed search engines to compile, analyse, and synthesise studies related to gamification in correlation with the educational process in the field of nursing. To assess the level of methodological quality of research, we used the Mixed Methods Appraisal Tool (MMAT). Results: The final analysis included nine studies related to gamification in nursing course units. Most often, game elements in the form of badges and feedback were included. Most research studies reported a positive impact of gamification on nursing students in the form of increased motivation and engagement, with only one survey reporting a negative impact in the form of inappropriateness and inefficiency. The evaluation of the included studies according to the MMAT tool showed a medium level of methodological quality. Discussion and conclusion: Gamification is a relatively new concept in nursing education and represents the potential for a more advanced way of conveying information. In the future, research should be carried out to clarify the concept of gamification and examine the possibilities of its implementation in the educational environment in Slovenia.
        Uvod: V sodobnem času tradicionalna didaktika izgublja svoj pomen, saj v izobraževalni sistem vstopajo nove generacije študentov, ki zahtevajo novejše andragoške pristope, kakršna je na primer igrifikacija. Namen članka je predstaviti igrifikacijo kot nov andragoški koncept in njen vpliv na izobraževanje v zdravstveni negi. Metode: S kombinacijo aplikacij 2dSearch, Publish or Perish in PubMed2XL ter zastavljenimi kriteriji smo z iskalnikoma Google Scholar in Medline / PubMed izvedli iskanje, analizo in sintezo raziskav, ki se nanašajo na igrifikacijo v povezavi z učnim procesom v zdravstveni negi. Z orodjem Mixed Methods Appraisal Tool (MMAT) je bila izvedena ocena stopnje metodološke kakovosti raziskav. Rezultati: V končno analizo je bilo vključenih devet raziskav, ki so se nanašale na igrifikacijo v učnih enotah zdravstvene nege. Najpogosteje so bili vključeni elementi igre v obliki značk in povratnih informacij. Večina raziskav ugotavlja, da igrifikacija pozitivno vpliva na študente zdravstvene nege v obliki dviga motivacije in sodelovanja, le ena raziskava poroča o negativnih vplivih v obliki neprimernosti in neučinkovitosti. Ocena vključenih raziskav po orodju MMAT je prikazala srednjo stopnjo metodološke kakovosti. Diskusija in zaključek: Igrifikacija je relativno nov koncept na področju učnih enot v zdravstveni negi in predstavlja potencial za naprednejši način posredovanja informacij. V prihodnosti bi bilo treba izvesti raziskave, ki bi razjasnile koncept in preverile možnosti implementacije igrifikacije v učno okolje v Sloveniji.
      pubtype: Academic Journal
      doctype:
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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