Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli.
Research has shown that violent video games induce attentional bias toward aggressive information. However, the effects of prosocial video games on selective attention are poorly understood. This study investigated attentional bias toward prosocial stimuli at different presentation durations (i.e.,...
| Publicado en: | CyberPsychology, Behavior & Social Networking Vol. 23; no. 10; pp. 702 - 708 |
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| Autores principales: | , , , , |
| Formato: | research tables/charts randomized controlled trial Journal Article |
| Publicado: |
Mary Ann Liebert, Inc.
Oct2020
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=146361976&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 146361976 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 21522715 BABN jtl: CyberPsychology, Behavior & Social Networking issn: 21522715 maglogo: N pubinfo: dt: Oct2020 vid: 23 iid: 10 pid: 1365 pub: Mary Ann Liebert, Inc. place: New Rochelle, New York artinfo: ui: 146361976 146361976 146361976 10.1089/cyber.2019.0745 146361976 ppf: 702 ppct: 6 formats: tig: atl: Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli. aug: au: Qiu, Boyu Zhen, Shuangju Zhou, Cui Hu, Jianping Zhang, Wei affil: Key Laboratory of Brain, Cognition and Education Sciences, South China Normal University, Ministry of Education, Guangzhou, P.R. China. sug: subj: Video Games Attentional Bias Evaluation Social Behavior Time Factors Human Male Young Adult Comparative Studies Attention Cognition Randomized Controlled Trials Random Assignment Pretest-Posttest Design Questionnaires Descriptive Statistics Data Analysis Software Analysis of Variance Post Hoc Analysis Funding Source Male ab: Research has shown that violent video games induce attentional bias toward aggressive information. However, the effects of prosocial video games on selective attention are poorly understood. This study investigated attentional bias toward prosocial stimuli at different presentation durations (i.e., 100, 500, and 1,250 milliseconds [ms]) after short-term prosocial video game exposure. Sixty males (mean age: 20.26 years; range: 19–23 years) participated in this study. Half of them played a prosocial video game for 30 minutes, whereas others played a neutral one. A spatial cueing paradigm was then used to investigate attentional bias. Results showed that there was both attention orientation and difficulty in attention disengagement toward prosocial stimuli when the presentation lasted 100 ms in the prosocial game group, but not in the neutral group. There was no group difference at 500 or 1,250 ms, suggesting that the attentional bias toward prosocial information might occur at the early stages of cognitive processing. These results provided initial evidence of the influence of prosocial video games on cognitive processing and advanced our understanding of related theories. pubtype: Academic Journal doctype: research tables/charts randomized controlled trial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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