Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli.

Research has shown that violent video games induce attentional bias toward aggressive information. However, the effects of prosocial video games on selective attention are poorly understood. This study investigated attentional bias toward prosocial stimuli at different presentation durations (i.e.,...

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Publicado en:CyberPsychology, Behavior & Social Networking Vol. 23; no. 10; pp. 702 - 708
Autores principales: Qiu, Boyu, Zhen, Shuangju, Zhou, Cui, Hu, Jianping, Zhang, Wei
Formato: research tables/charts randomized controlled trial Journal Article
Publicado: Mary Ann Liebert, Inc. Oct2020
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2020
      vid: 23
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      pub: Mary Ann Liebert, Inc.
      place: New Rochelle, New York
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        146361976
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        10.1089/cyber.2019.0745
        146361976
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        atl: Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli.
      aug:
        au:
          Qiu, Boyu
          Zhen, Shuangju
          Zhou, Cui
          Hu, Jianping
          Zhang, Wei
        affil: Key Laboratory of Brain, Cognition and Education Sciences, South China Normal University, Ministry of Education, Guangzhou, P.R. China.
      sug:
        subj:
          Video Games
          Attentional Bias Evaluation
          Social Behavior
          Time Factors
          Human
          Male
          Young Adult
          Comparative Studies
          Attention
          Cognition
          Randomized Controlled Trials
          Random Assignment
          Pretest-Posttest Design
          Questionnaires
          Descriptive Statistics
          Data Analysis Software
          Analysis of Variance
          Post Hoc Analysis
          Funding Source
          Male
      ab: Research has shown that violent video games induce attentional bias toward aggressive information. However, the effects of prosocial video games on selective attention are poorly understood. This study investigated attentional bias toward prosocial stimuli at different presentation durations (i.e., 100, 500, and 1,250 milliseconds [ms]) after short-term prosocial video game exposure. Sixty males (mean age: 20.26 years; range: 19–23 years) participated in this study. Half of them played a prosocial video game for 30 minutes, whereas others played a neutral one. A spatial cueing paradigm was then used to investigate attentional bias. Results showed that there was both attention orientation and difficulty in attention disengagement toward prosocial stimuli when the presentation lasted 100 ms in the prosocial game group, but not in the neutral group. There was no group difference at 500 or 1,250 ms, suggesting that the attentional bias toward prosocial information might occur at the early stages of cognitive processing. These results provided initial evidence of the influence of prosocial video games on cognitive processing and advanced our understanding of related theories.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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