Pokémon GO in the Field: Digital Gaming Apps and Ethnographic Methods.

Qualitative, ethnographic research methods are rooted in relational contacts within social networks. Such contemporary social networks are being facilitated by digital devices and the related applications designed for interpersonal connection and communication. Online games have also emerged as a re...

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Publicado en:Journal of Folklore Research Vol. 57; no. 3; pp. 63 - 86
Autor principal: Young, Nathan
Formato: Artículo
Publicado: Indiana University Press Sep-Dec2020
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Pokémon GO in the Field: Digital Gaming Apps and Ethnographic Methods.
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        au: Young, Nathan
        affil: Ohio State University Columbus
      su:
        Pokémon Go
        Video games
        Social interaction
        Social networks
        Digital technology
        Interpersonal communication
      sug:
        subj:
          Pokémon Go
          Video games
          Social interaction
          Social networks
          Digital technology
          Interpersonal communication
      ab: Qualitative, ethnographic research methods are rooted in relational contacts within social networks. Such contemporary social networks are being facilitated by digital devices and the related applications designed for interpersonal connection and communication. Online games have also emerged as a result of the proliferation of these digital technologies. Pokémon GO is one such game that relies on networking and geographical/spatial exploration. Gameplay brings people together into both physical and virtual spaces, thus forming expanding networks. Further, Pokémon GO rewards social and gaming competencies while cutting across networks based on other, more typical affinities and identities. Based on my recent experiences, I contend that activities such as playing Pokémon GO , which mediate virtual and physical spaces, are shaping ethnographic encounters and fieldwork research. This article explores how handheld digital technology mediates relationships and contacts, thus facilitating folkloristic and anthropological research methods and data collection in the field.
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    language: English
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