To solve or to observe? The case of problem‐solving interactivity within child learning games.
We explored whether problem‐solving interactivity within an instructional game fosters learning for children aged 8–10 years. Participants (N = 139) studied a biological topic either through a game‐based learning environment (in which they solved assigned problems by interacting with a plant model)...
| Publicado en: | Journal of Computer Assisted Learning Vol. 36; no. 6; pp. 981 - 997 |
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| Autores principales: | , , , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Dec2020
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| Acceso en línea: | Ver este registro en EBSCOhost |