To solve or to observe? The case of problem‐solving interactivity within child learning games.

We explored whether problem‐solving interactivity within an instructional game fosters learning for children aged 8–10 years. Participants (N = 139) studied a biological topic either through a game‐based learning environment (in which they solved assigned problems by interacting with a plant model)...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 36; no. 6; pp. 981 - 997
Autores principales: Tetourová, Tereza, Hannemann, Tereza, Javora, Ondřej, Volná, Kristina, Šisler, Vít, Brom, Cyril
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Dec2020
Acceso en línea:Ver este registro en EBSCOhost