Applications of Virtual Reality.
Originally designed for video gaming purposes and media consumption, virtual reality (VR) has recently garnered interest as a research and therapeutic tool. Previous studies have investigated the use of virtual reality as psychological therapy to treat issues including, but not limited to, phobias,...
| Publicado en: | Optometry & Visual Performance Vol. 8; no. 4; pp. 214 - 218 |
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| Autor principal: | |
| Formato: | abstract Journal Article |
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Optometric Extension Program
2020
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=147726452&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 147726452 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 23253479 HOOW jtl: Optometry & Visual Performance issn: 23253479 maglogo: N pubinfo: dt: 2020 vid: 8 iid: 4 pid: 46881 pub: Optometric Extension Program place: Lutherville Timonium, Maryland artinfo: ui: 147726452 147726452 147726452 147726452 ppf: 214 ppct: 4 formats: tig: atl: Applications of Virtual Reality. aug: au: Verzonilla, Dave affil: New England College of Optometry • Boston, Massachusetts sug: subj: Virtual Reality Optometry Computer Simulation Glaucoma Vision Disorders Amblyopia Video Games ab: Originally designed for video gaming purposes and media consumption, virtual reality (VR) has recently garnered interest as a research and therapeutic tool. Previous studies have investigated the use of virtual reality as psychological therapy to treat issues including, but not limited to, phobias, anxiety, and post-traumatic stress disorder. Use has expanded into the optometric field, where it has shown promising results in the last few years. In VR, the subject looks through a headset displaying a simulated environment with which they can interact. Navigating in the virtual environment and manipulating objects are usually done via controllers/keyboard or body motion tracking. There are many commercially available VR systems that can run the same software; however, there is no industry standard in VR research. This literature review summarizes the findings of three studies that use VR as a means to improve visual function outcomes in amblyopes and identify vision-related disabilities in patients with glaucoma. pubtype: Academic Journal doctype: abstract Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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