Role-Playing Computer Ethics: Designing and Evaluating the Privacy by Design (PbD) Simulation.

There is growing consensus that teaching computer ethics is important, but there is little consensus on how to do so. One unmet challenge is increasing the capacity of computing students to make decisions about the ethical challenges embedded in their technical work. This paper reports on the design...

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Publicado en:Science & Engineering Ethics Vol. 26; no. 6; pp. 2911 - 2927
Autores principales: Shilton, Katie, Heidenblad, Donal, Porter, Adam, Winter, Susan, Kendig, Mary
Formato: Artículo
Publicado: Springer Nature 2020
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Role-Playing Computer Ethics: Designing and Evaluating the Privacy by Design (PbD) Simulation.
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          Shilton, Katie
          Heidenblad, Donal
          Porter, Adam
          Winter, Susan
          Kendig, Mary
        affil:
          College of Information Studies, University of Maryland College Park, College Park, MD, USA
          Department of Computer Science, University of Maryland College Park, College Park, MD, USA
          DELTA Resources, Inc, Washington, DC, USA
      su:
        Computer engineering
        Student interests
        Education ethics
        Scientific computing
        Role playing
        Computers in education
      sug:
        subj:
          Computer engineering
          Student interests
          Education ethics
          Scientific computing
          Role playing
          Computers in education
      keyword:
        Computer ethics
        Ethics education
        Ethics simulation
        Values at play
      ab: There is growing consensus that teaching computer ethics is important, but there is little consensus on how to do so. One unmet challenge is increasing the capacity of computing students to make decisions about the ethical challenges embedded in their technical work. This paper reports on the design, testing, and evaluation of an educational simulation to meet this challenge. The privacy by design simulation enables more relevant and effective computer ethics education by letting students experience and make decisions about common ethical challenges encountered in real-world work environments. This paper describes the process of incorporating empirical observations of ethical questions in computing into an online simulation and an in-person board game. We employed the Values at Play framework to transform empirical observations of design into a playable educational experience. First, we conducted qualitative research to discover when and how values levers—practices that encourage values discussions during technology development—occur during the design of new mobile applications. We then translated these findings into gameplay elements, including the goals, roles, and elements of surprise incorporated into a simulation. We ran the online simulation in five undergraduate computer and information science classes. Based on this experience, we created a more accessible board game, which we tested in two undergraduate classes and two professional workshops. We evaluated the effectiveness of both the online simulation and the board game using two methods: a pre/post-test of moral sensitivity based on the Defining Issues Test, and a questionnaire evaluating student experience. We found that converting real-world ethical challenges into a playable simulation increased student's reported interest in ethical issues in technology, and that students identified the role-playing activity as relevant to their technical coursework. This demonstrates that roleplaying can emphasize ethical decision-making as a relevant component of technical work.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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