Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.

In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game‐level delivery methods and various in‐game supports on learning. Using a game called Physics Playground, we randomly assigned 263 ninth‐...

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Bibliographic Details
Published in:Journal of Computer Assisted Learning Vol. 37; no. 1; pp. 127 - 142
Main Authors: Shute, Valerie, Rahimi, Seyedahmad, Smith, Ginny, Ke, Fengfeng, Almond, Russell, Dai, Chih‐Pu, Kuba, Renata, Liu, Zhichun, Yang, Xiaotong, Sun, Chen
Format: pictorial research tables/charts randomized controlled trial Journal Article
Published: Wiley-Blackwell Feb2021
Online Access:View this record in EBSCOhost
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      dt: Feb2021
      vid: 37
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12473
        148185153
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        atl: Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.
      aug:
        au:
          Shute, Valerie
          Rahimi, Seyedahmad
          Smith, Ginny
          Ke, Fengfeng
          Almond, Russell
          Dai, Chih‐Pu
          Kuba, Renata
          Liu, Zhichun
          Yang, Xiaotong
          Sun, Chen
        affil: Department of Educational Psychology and Learning Systems, College of Education, Florida State University, Tallahassee Florida, USA
      sug:
        subj:
          Adaptation, Psychological
          Learning Methods
          Video Games
          Science Education
          Technology Education
          Engineering Education
          Mathematics Education
          Students, High School
          Human
          Male
          Female
          Randomized Controlled Trials
          Random Assignment
          Pretest-Posttest Design
          Coefficient alpha
          Student Attitudes
          Summated Rating Scaling
          Questionnaires
          Descriptive Statistics
          Psychometrics
          Algorithms
          Reliability and Validity
          Education, Competency-Based
          Surveys
          T-Tests
          Confidence Intervals
          Paired T-Tests
          Analysis of Covariance
          Analysis of Variance
          Regression
          Relative Risk
          Funding Source
          Male
          Female
      ab: In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game‐level delivery methods and various in‐game supports on learning. Using a game called Physics Playground, we randomly assigned 263 ninth‐ to eleventh‐grade students into four groups: adaptive, linear, free choice and no‐treatment control. Each condition had access to the same in‐game learning supports during gameplay. Results showed that: (a) the stealth assessment estimates of physics understanding were valid—significantly correlating with the external physics test scores; (b) there was no significant effect of game‐level delivery method on students' learning; and (c) physics animations were the most effective (among eight supports tested) in predicting both learning outcome and in‐game performance (e.g. number of game levels solved). We included student enjoyment, gender and ethnicity in our analyses as moderators to further investigate the research questions.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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