Designing Adaptive Virtual Worlds
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one...
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| Format: | Book |
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De Gruyter Open Poland
2014
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1484825&site=ehost-live header: @attributes: shortDbName: nlebk uiTerm: 1484825 longDbName: eBook Collection (EBSCOhost) uiTag: AN controlInfo: bkinfo: btl: Designing Adaptive Virtual Worlds aug: au: Ning Gu Mary Lou Maher isbn: 9783110367652 9783110367669 9783110399219 imageinfo: pubinfo: dt: @attributes: year: 2014 month: 01 day: 01 dtAvail: @attributes: year: 2022 month: 01 day: 13 pub: De Gruyter Open Poland pubContract: De Gruyter place: Warsaw [Poland] price: 0.01 limitsGroup: maxCheckoutDays: 1500 pda: N printPagesOffline: 100 printPagesOnline: 100 previewPages: 10000 prePubGroup: dewey: @attributes: class: 003.3 item: 003 .3 lc: @attributes: class: QA76.9.C65 .G8 2014eb item: QA 76 .9 .C65 .G8 2014eb artinfo: ui: 1484825 912309644 formats: fmt: – @attributes: type: EB doid: NL$1484825$PDF caption: PDF download: Y – @attributes: type: EK doid: NL$1484825$EPUB caption: EPUB download: Y tig: atl: Designing Adaptive Virtual Worlds ptl: Designing Adaptive Virtual Worlds aug: au: Ning Gu Mary Lou Maher su: Computer simulation Digital computer simulation sug: subj: ARCHITECTURE / Methods & Materials COMPUTERS / General COMPUTERS / Artificial Intelligence / General COMPUTERS / Interactive & Multimedia Computer simulation Digital computer simulation ab: Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur. pubtype: eBook doctype: Book ougenre: Book language: English copyright: @attributes: flag: N copyrightText: holdings: @attributes: islocal: N |
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