Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro.
King and Delfabbro (2019b) proposed the adoption of social responsibility measures to combat predatory monetisation in video games, such as loot boxes. This paper rectifies a game example mistakenly used by King and Delfabbro and provides further game examples to illustrate, critique and extend the...
| Publicado en: | International Journal of Mental Health & Addiction Vol. 19; no. 1; pp. 177 - 193 |
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| Autores principales: | , |
| Formato: | Artículo |
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Springer Nature
Feb2021
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=148628851&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 148628851 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 15571874 46AW jtl: International Journal of Mental Health & Addiction issn: 15571874 maglogo: N pubinfo: dt: Feb2021 vid: 19 iid: 1 pid: 237 pub: Springer Nature artinfo: ui: 148628851 10.1007/s11469-019-00164-4 ppf: 177 ppct: 16 formats: fmt: – @attributes: type: T – @attributes: type: P size: 467KB tig: atl: Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro. aug: au: Xiao, Leon Y. Henderson, Laura L. affil: Durham Law School, Durham University, Palatine Centre, Stockton Road, DH1 3LE, Durham, UK su: Video games Games Social responsibility Video game industry Pillage sug: subj: Video games Games Social responsibility Hobby, Toy, and Game Stores Toy and Hobby Goods and Supplies Merchant Wholesalers Doll, Toy, and Game Manufacturing Home entertainment equipment merchant wholesalers Video game publishers Video game design and development services Video game industry Pillage keyword: Addictive game design Ethical game design Loot boxes Microtransactions Predatory monetisation Video game regulation Addictive game design Ethical game design Loot boxes Microtransactions Predatory monetisation Video game regulation ab: King and Delfabbro (2019b) proposed the adoption of social responsibility measures to combat predatory monetisation in video games, such as loot boxes. This paper rectifies a game example mistakenly used by King and Delfabbro and provides further game examples to illustrate, critique and extend the proposed measures. This paper argues that the proposed measures are unlikely to be widely adopted by the video game industry, given the industry's economic interests in the continued unhindered implementation of predatory monetisation, their preference for continued 'self-regulation' and their past resistance against potential regulation. With reference to South Korean law, this paper explores the possibility of codifying and enforcing the proposed measures as law and argues that overly paternalistic regulations are insensible and impractical. This paper recommends the use of regulatory nudging to encourage video game companies through incentives, such as discretionary grants and tax relief schemes, to adopt the proposed social responsibility measures and develop towards an ethical game design framework. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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