Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro.

King and Delfabbro (2019b) proposed the adoption of social responsibility measures to combat predatory monetisation in video games, such as loot boxes. This paper rectifies a game example mistakenly used by King and Delfabbro and provides further game examples to illustrate, critique and extend the...

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Publicado en:International Journal of Mental Health & Addiction Vol. 19; no. 1; pp. 177 - 193
Autores principales: Xiao, Leon Y., Henderson, Laura L.
Formato: Artículo
Publicado: Springer Nature Feb2021
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro.
      aug:
        au:
          Xiao, Leon Y.
          Henderson, Laura L.
        affil: Durham Law School, Durham University, Palatine Centre, Stockton Road, DH1 3LE, Durham, UK
      su:
        Video games
        Games
        Social responsibility
        Video game industry
        Pillage
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          Video games
          Games
          Social responsibility
          Hobby, Toy, and Game Stores
          Toy and Hobby Goods and Supplies Merchant Wholesalers
          Doll, Toy, and Game Manufacturing
          Home entertainment equipment merchant wholesalers
          Video game publishers
          Video game design and development services
          Video game industry
          Pillage
      keyword:
        Addictive game design
        Ethical game design
        Loot boxes
        Microtransactions
        Predatory monetisation
        Video game regulation
        Addictive game design
        Ethical game design
        Loot boxes
        Microtransactions
        Predatory monetisation
        Video game regulation
      ab: King and Delfabbro (2019b) proposed the adoption of social responsibility measures to combat predatory monetisation in video games, such as loot boxes. This paper rectifies a game example mistakenly used by King and Delfabbro and provides further game examples to illustrate, critique and extend the proposed measures. This paper argues that the proposed measures are unlikely to be widely adopted by the video game industry, given the industry's economic interests in the continued unhindered implementation of predatory monetisation, their preference for continued 'self-regulation' and their past resistance against potential regulation. With reference to South Korean law, this paper explores the possibility of codifying and enforcing the proposed measures as law and argues that overly paternalistic regulations are insensible and impractical. This paper recommends the use of regulatory nudging to encourage video game companies through incentives, such as discretionary grants and tax relief schemes, to adopt the proposed social responsibility measures and develop towards an ethical game design framework.
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    language: English
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