Stronger reactivity to social gaze in virtual reality compared to a classical laboratory environment.
People show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real‐world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laborator...
| Publicado en: | British Journal of Psychology Vol. 112; no. 1; pp. 301 - 315 |
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| Autores principales: | , |
| Formato: | Artículo |
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Wiley-Blackwell
Feb2021
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=149077310&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 149077310 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00071269 BJP jtl: British Journal of Psychology issn: 00071269 maglogo: Y pubinfo: dt: Feb2021 vid: 112 iid: 1 pid: 480 pub: Wiley-Blackwell artinfo: ui: 149077310 10.1111/bjop.12453 ppf: 301 ppct: 14 formats: fmt: – @attributes: type: T – @attributes: type: C – @attributes: type: P size: 1.4MB tig: atl: Stronger reactivity to social gaze in virtual reality compared to a classical laboratory environment. aug: au: Rubo, Marius Gamer, Matthias affil: Department of Psychology, Freiburg University,, Switzerland Department of Psychology, Julius Maximilians University of Würzburg,, Germany su: Virtual reality Attention Thought & thinking Statistical significance Eye movements Descriptive statistics Reaction time Data analysis software Algorithms sug: subj: Virtual reality Attention Thought & thinking Statistical significance Eye movements Descriptive statistics Reaction time Data analysis software Algorithms keyword: reactive virtual agents social attention social gaze virtual reality reactive virtual agents social attention social gaze virtual reality ab: People show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real‐world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laboratory‐based experimental paradigms in social attention research. Several researchers instead suggested the use of immersive virtual scenarios in eliciting and measuring naturalistic attentional patterns, but the field, struggling with methodological challenges, still needs to establish the advantages of this approach. Here, we show using eye‐tracking in a complex social scenario displayed in virtual reality that participants show enhanced attention towards the face of an avatar at near distance and demonstrate an increased reactivity towards her social gaze as compared to participants who viewed the same scene on a computer monitor. The present study suggests that reactive virtual agents observed in immersive virtual reality can elicit natural modes of information processing and can help to conduct ecologically more valid experiments while maintaining high experimental control. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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