Stronger reactivity to social gaze in virtual reality compared to a classical laboratory environment.

People show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real‐world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laborator...

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Publicado en:British Journal of Psychology Vol. 112; no. 1; pp. 301 - 315
Autores principales: Rubo, Marius, Gamer, Matthias
Formato: Artículo
Publicado: Wiley-Blackwell Feb2021
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Stronger reactivity to social gaze in virtual reality compared to a classical laboratory environment.
      aug:
        au:
          Rubo, Marius
          Gamer, Matthias
        affil:
          Department of Psychology, Freiburg University,, Switzerland
          Department of Psychology, Julius Maximilians University of Würzburg,, Germany
      su:
        Virtual reality
        Attention
        Thought & thinking
        Statistical significance
        Eye movements
        Descriptive statistics
        Reaction time
        Data analysis software
        Algorithms
      sug:
        subj:
          Virtual reality
          Attention
          Thought & thinking
          Statistical significance
          Eye movements
          Descriptive statistics
          Reaction time
          Data analysis software
          Algorithms
      keyword:
        reactive virtual agents
        social attention
        social gaze
        virtual reality
        reactive virtual agents
        social attention
        social gaze
        virtual reality
      ab: People show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real‐world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laboratory‐based experimental paradigms in social attention research. Several researchers instead suggested the use of immersive virtual scenarios in eliciting and measuring naturalistic attentional patterns, but the field, struggling with methodological challenges, still needs to establish the advantages of this approach. Here, we show using eye‐tracking in a complex social scenario displayed in virtual reality that participants show enhanced attention towards the face of an avatar at near distance and demonstrate an increased reactivity towards her social gaze as compared to participants who viewed the same scene on a computer monitor. The present study suggests that reactive virtual agents observed in immersive virtual reality can elicit natural modes of information processing and can help to conduct ecologically more valid experiments while maintaining high experimental control.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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