Is There a Digital World? Video Games as a Framework for Analyzing the Relations between Software and Lived Experience.
This article discusses the relation between software and human experience. I argue that software-based experiences are based on a radical discrepancy between the code and "lived experience." This break is different than the so-called "opacity" of technology. I start analyzing a case study: the video...
| Publicado en: | Techné: Research in Philosophy & Technology Vol. 25; no. 1; pp. 1 - 26 |
|---|---|
| Autor principal: | |
| Formato: | Artículo |
| Publicado: |
Philosophy Documentation Center
2021
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=149444072&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 149444072 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01617249 2Y0N jtl: Techné: Research in Philosophy & Technology issn: 01617249 maglogo: N pubinfo: dt: 2021 vid: 25 iid: 1 pid: 2411 pub: Philosophy Documentation Center artinfo: ui: 149444072 10.5840/techne2021120130 ppf: 1 ppct: 25 formats: fmt: @attributes: type: P size: 1.1MB tig: atl: Is There a Digital World? Video Games as a Framework for Analyzing the Relations between Software and Lived Experience. aug: au: Possati, Luca M. affil: Institute of Philosophy, University of Porto, Via Panorâmica s/n, 4150-564 Porto, Portugal su: Video games Computer software Source code sug: subj: Video games Computer software Source code keyword: code design experience imagination software video game ab: This article discusses the relation between software and human experience. I argue that software-based experiences are based on a radical discrepancy between the code and "lived experience." This break is different than the so-called "opacity" of technology. I start analyzing a case study: the video game Assassin's Creed: Odyssey. Video games are one of the most profound digital experiences humans can have. When I play a video game I do not see the code. However, the code is the source of my experience. I claim that the code's concealment is the necessary condition of the digital experience. I discuss the ontological definition of software as an entity. Software, I claim, is a complex object, composed of many different levels, whose unity is problematic. In the last part of the essay I argue that the break between lived experience and code is recomposed by imagination through the act of design. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Techné: Research in Philosophy & Technology is the property of Philosophy Documentation Center and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Techné: Research in Philosophy & Technology holder: Philosophy Documentation Center dt: @attributes: year: 2021 holdings: @attributes: islocal: N |
|---|