Effects of Virtual Reality and Task-Oriented Training on Hand Function and Activity Performance in Pediatric Hand Burns: A Randomized Controlled Trial...American Society for Gastrointestinal Endoscopy, Digestive Disease Week (virtual), 21-23 May, 2021
To assess the efficacy of a motion-sensing, hands-free gaming device and task-oriented training (TOT) programs on improving hand function, activity performance, and satisfaction in pediatric hand burns. A randomized controlled trial. Outpatient rehabilitation center. Fifty children with deep partial...
| Publicado en: | Archives of Physical Medicine & Rehabilitation Vol. 102; no. 6; pp. 1059 - 1067 |
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| Autores principales: | , |
| Formato: | research randomized controlled trial Journal Article |
| Publicado: |
W B Saunders
Jun2021
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=150491062&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 150491062 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 00039993 1XL jtl: Archives of Physical Medicine & Rehabilitation issn: 00039993 maglogo: N pubinfo: dt: Jun2021 vid: 102 iid: 6 pid: 1351 pub: W B Saunders place: Philadelphia, Pennsylvania artinfo: ui: 150491062 150491062 150491062 10.1016/j.apmr.2021.01.087 150491062 ppf: 1059 ppct: 8 formats: tig: atl: Effects of Virtual Reality and Task-Oriented Training on Hand Function and Activity Performance in Pediatric Hand Burns: A Randomized Controlled Trial...American Society for Gastrointestinal Endoscopy, Digestive Disease Week (virtual), 21-23 May, 2021 aug: au: Kamel, Fatma Alzahraa H. Basha, Maged A. affil: Department of Physical Therapy for Surgery, Faculty of Physical Therapy, Cairo University, Cairo, Egypt sug: subj: Hand Physiology Physical Activity In Infancy and Childhood Physical Performance In Infancy and Childhood Hand Injuries Rehabilitation Burns Task Performance and Analysis Training Effect (Physiology) Virtual Reality Exposure Therapy Treatment Outcomes Outcome Assessment Video Games Equipment and Supplies Patient Satisfaction Human Child Randomized Controlled Trials Pediatric Care Outpatients Rehabilitation Centers Severity of Illness Control Group Range of Motion Grip Strength Comparative Studies Clinical Assessment Tools Child: 6-12 years ab: To assess the efficacy of a motion-sensing, hands-free gaming device and task-oriented training (TOT) programs on improving hand function, activity performance, and satisfaction in pediatric hand burns. A randomized controlled trial. Outpatient rehabilitation center. Fifty children with deep partial-thickness or full-thickness hand burns. (N=50; mean age, 10.70±1.64y; range, 7-14y) Children were randomized into 1 of the following 3 groups: the motion-sensing, hands-free gaming device group that used interactive video games plus traditional rehabilitation (TR); the TOT group that used real materials plus TR; and the control group that only received TR, all groups received the interventions 3 days per week for 8 weeks. We assessed the children at the baseline and after 8 weeks of intervention. The primary outcome measures were the Jebsen-Taylor Hand Function Test, Duruoz Hand Index (DHI), and Canadian Occupational Performance Measure (COPM). The secondary outcome measures were range of motion (ROM) of the digits, grip strength, and pinch strengths (tip, palmer, and lateral pinch). There was a significant increase in all measurements of the motion-sensing, hands-free gaming device and TOT groups compared with that of the control group postintervention (P <.05). There was no significant change in Jebsen-Taylor Hand Function Test, COPM performance, ROM, grip strength, and tip and lateral pinch strengths between the motion-sensing, hands-free gaming device group and TOT group (P >.05), whereas there was a significant increase in DHI, COPM satisfaction, and palmer pinch strength (P <.05) in the motion-sensing, hands-free gaming device group compared with the TOT group postintervention. The motion-sensing, hands-free gaming device and TOT programs resulted in significant improvement in hand function, activity performance and satisfaction, ROM of the digits, grip strength, and pinch strengths in pediatric hand burns compared with the traditional hand rehabilitation. • Xbox Kinect and task-oriented training improved hand function, activity performance, range of motion of fingers, grip strength, and pinch strengths as compared with traditional hand rehabilitation in pediatric hand burns. • Xbox Kinect is superior to task-oriented training in improvement of hand function, palmer pinch strength and activity satisfaction. • Xbox Kinect and task-oriented training may be an effective rehabilitation for pediatric hand burns. pubtype: Academic Journal doctype: research randomized controlled trial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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