Documenting carved stones from 3D models. Part II — Ambient occlusion to reveal carved parts.

Revealing carved parts in rock art is of primary importance and remains a major challenge for archaeological documentation. Computational geometry applied to 3D imaging provides a unique opportunity to document rock art. This study evaluates five algorithms and derivatives used to compute ambient oc...

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Detalles Bibliográficos
Publicado en:Journal of Cultural Heritage Vol. 49; pp. 28 - 38
Autores principales: Rolland, Tanguy, Monna, Fabrice, Magail, Jérôme, Esin, Yuri, Navarro, Nicolas, Wilczek, Josef, Gantulga, Jamiyan-Ombo, Chateau-Smith, Carmela
Formato: Artículo
Publicado: Elsevier B.V. May2021
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: May2021
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        10.1016/j.culher.2021.03.006
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        atl: Documenting carved stones from 3D models. Part II — Ambient occlusion to reveal carved parts.
      aug:
        au:
          Rolland, Tanguy
          Monna, Fabrice
          Magail, Jérôme
          Esin, Yuri
          Navarro, Nicolas
          Wilczek, Josef
          Gantulga, Jamiyan-Ombo
          Chateau-Smith, Carmela
        affil:
          ARTEHIS, UMR CNRS 6298, Université Bourgogne–Franche Comté, 6 Boulevard Gabriel, Bat. Gabriel, 21000 Dijon, France
          Musée d'Anthropologie préhistorique de Monaco, 56 bis, boulevard du Jardin exotique, 98000 MC, Monaco
          Khakassian Research Institute for Language, Literature and History, 23, Shchetinkin Street, 655017 Abakan, Republic of Khakassia, Russia
          EPHE, PSL Research University, 21000 Dijon, France
          Biogéosciences UMR CNRS 6282, Université Bourgogne Franche-Comté, 6, boulevard Gabriel, 21000 Dijon, France
          Department of Archaeology, Philosophical Faculty of the University of Hradec Králové, Rokitanského 62, 50003 Hradec Králové, Czech Republic
          Institute of Archaeology, Mongolian Academy of Sciences, Jucov Street-77, Ulaanbaatar 13343, Mongolia
          CPTC, EA4178, Université de Bourgogne, 4, boulevard Gabriel, 21000 Dijon, France
      su:
        Rock art (Archaeology)
        Petroglyphs
        Three-dimensional imaging
        Computational geometry
        Mongols
        Deer
        Mongolia
      sug:
        subj:
          Mongolia
          Rock art (Archaeology)
          Petroglyphs
          Three-dimensional imaging
          Computational geometry
          Mongols
          Deer
      keyword:
        Archaeology
        Deer stone
        Documentation
        Late bronze age
        Rock art
        Volumetric obscurance
      ab: Revealing carved parts in rock art is of primary importance and remains a major challenge for archaeological documentation. Computational geometry applied to 3D imaging provides a unique opportunity to document rock art. This study evaluates five algorithms and derivatives used to compute ambient occlusion and sky visibility on 3D models of Mongolian stelae, also known as deer stones. By contrast with the previous companion work, models are processed directly in 3D, without preliminary projection. Volumetric obscurance gives the best results for the identification of carved figures. The effects of model resolution and parameters specific to ambient occlusion are then evaluated. Keeping tridimensional information intact allows accurate measurement of distance, volume, and depth. Objects augmented by ambient occlusion can easily be manipulated in 3D viewers, for seamless and effortless access to the overall organization of the figures, at the scale of the entire object. Qualitatively speaking, the 2D projected outputs are equivalent to, or even better than, existing archaeological documentation. The proposed workflow should be easily applicable in many situations, particularly as the functions provided for the free R programming software are fully configurable.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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