Split-Screen: Videogame History Through Local Multiplayer Design.
By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but h...
| Publicado en: | Design Issues Vol. 37; no. 2; pp. 32 - 45 |
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| Autores principales: | , |
| Formato: | Artículo |
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MIT Press
Spring2021
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=152125438&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 152125438 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 07479360 DIU jtl: Design Issues issn: 07479360 maglogo: N pubinfo: dt: Spring2021 vid: 37 iid: 2 pid: 776 pub: MIT Press artinfo: ui: 152125438 10.1162/desi_a_00634 ppf: 32 ppct: 13 formats: fmt: @attributes: type: P size: 874KB tig: atl: Split-Screen: Videogame History Through Local Multiplayer Design. aug: au: Karhulahti, Veli-Matti Grabarczyk, Pawel su: Local history Screenplays sug: subj: Local history Screenplays keyword: design patterns digital evolution games history ab: By looking at videogame production through a two-vector model of design—a practice determined by the interplay between economic and technological evolution—we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern's contextual function due to techno-economical evolution. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Design Issues is the property of MIT Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Design Issues holder: MIT Press dt: @attributes: year: 2021 holdings: @attributes: islocal: N |
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