Beat Machine: Embracing the Creative Limitations and Opportunities of Low-Cost Computers.

The Beat Machine is a handheld music synthesizer and sequencer. The authors discuss the development of the Beat Machine and how creative constraints and opportunities were introduced by the particularities of low-cost microprocessors and associated electronics. The discussion is framed as an exempla...

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Detalles Bibliográficos
Publicado en:Leonardo Music Journal Vol. 30; pp. 8 - 14
Autores principales: Brown, Andrew R., Ferguson, John R.
Formato: Artículo
Publicado: MIT Press Dec2020
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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          Brown, Andrew R.
          Ferguson, John R.
        affil:
          Andrew R. Brown (artist, researcher, educator), Queensland College of Art, Griffith University, 226 Grey Street, South Brisbane, QLD 4101, Australia.
          ANDREW R. BROWN is a professor of digital arts at Griffith University in Brisbane, Australia.
          John R. Ferguson (artist, researcher, educator), Queensland Conservatorium, Griffith University, 140 Grey Street, South Brisbane, QLD 4101, Australia.
          JOHN R. FERGUSON is head of Creative Music Technology at Griffith University in Brisbane.
      su:
        Synthesizer (Musical instrument)
        Rapid prototyping
        Digital media
        Machinery
        Microprocessors
        Computers
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        subj:
          Synthesizer (Musical instrument)
          Rapid prototyping
          Digital media
          Machinery
          Microprocessors
          Computers
      ab: The Beat Machine is a handheld music synthesizer and sequencer. The authors discuss the development of the Beat Machine and how creative constraints and opportunities were introduced by the particularities of low-cost microprocessors and associated electronics. The discussion is framed as an exemplar of Kåre Poulsgaard's concept of enactive individuation, a framework for relating material engagement to digital design and fabrication. In reflecting on the design and making of the Beat Machine the authors connect this framework with more established notions of creative interaction and the affordances of digital media.
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