PRIMA E OLTRE READY PLAYER ONE: LA FANTASCIENZA VIDEOLUDICA FRA SKILL E LA BIZARRO FICTION.

This paper concerns some video game science fiction novels written by various writers. The focus, in particular, is on the Italian case of Skill (Einaudi, 2004), written by the journalist Alessandra Contin (or Alessandra C). Skill anticipated by a few years not only Ernest Cline's Ready Player One (...

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Publicado en:Italian Studies in Southern Africa / Studi d'Italianistica nell'Africa Australe Vol. 34; no. 1; pp. 299 - 327
Autor principal: TONIOLO, FRANCESCO
Formato: Artículo
Publicado: Association of Professional Italianists / Associazione Professori d'Italiano 2021
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        atl: PRIMA E OLTRE READY PLAYER ONE: LA FANTASCIENZA VIDEOLUDICA FRA SKILL E LA BIZARRO FICTION.
      aug:
        au: TONIOLO, FRANCESCO
        affil: Università Cattolica del Sacro Cuore di Milano
      su:
        Science fiction writing
        Fiction genres
        Video games
        Women authors
        Bible. Revelation
        Worldview
      sug:
        subj:
          Science fiction writing
          Fiction genres
          Video games
          Women authors
          Bible. Revelation
          Worldview
      keyword:
        Alessandra Contin
        Bizarro Fiction
        eSport
        science fiction
        Video game
      ab: This paper concerns some video game science fiction novels written by various writers. The focus, in particular, is on the Italian case of Skill (Einaudi, 2004), written by the journalist Alessandra Contin (or Alessandra C). Skill anticipated by a few years not only Ernest Cline's Ready Player One (2010), consecrated by Spielberg's eponymous movie (2018), but also the eSports phenomenon, currently in continuous growth. This Italian novel is compared with the production of some women writers related to the Bizarro Fiction genre: Amanda Billings (8-Bit Apocalypse, 2013), Amber Fallon (Angel's Armageddon, 2017), and Andy de Fonseca (The Cheat Code for God Mode, 2013). These texts, sometimes prophetic, show a different view on the world of video games, because they observe video games from a different medium and because they show the specificities of a female perspective.
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    language: Italian
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