Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic.
Background: Virtual reality can be a useful substitute to improve nursing education outside of the hospital setting. In the wake of COVID‐19, an opportunity to compare a virtual reality activity for nursing students in the traditional classroom and in an online environment took place. Objectives: Th...
| Published in: | Journal of Computer Assisted Learning Vol. 37; no. 6; pp. 1622 - 1629 |
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| Main Authors: | , |
| Format: | pictorial research tables/charts Journal Article |
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Wiley-Blackwell
Dec2021
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=154143781&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 154143781 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 02664909 6M1 jtl: Journal of Computer Assisted Learning issn: 02664909 maglogo: Y pubinfo: dt: Dec2021 vid: 37 iid: 6 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 154143781 152045291 154143781 154143781 10.1111/jcal.12601 154143781 ppf: 1622 ppct: 7 formats: tig: atl: Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic. aug: au: Liu, Yingjie Butzlaff, Alice affil: eCampus, San José State University, San José California,, USA sug: subj: Virtual Reality Students, Nursing Psychosocial Factors Cross Infection Prevention and Control COVID-19 Pandemic Teaching Methods Education, Nursing Human Communication Exploratory Research Descriptive Research Learning Environment Online Education Pretest-Posttest Design Academic Performance Student Experiences Quasi-Experimental Studies Convenience Sample Students, Undergraduate Questionnaires Student Satisfaction Videoconferencing Software Quantitative Studies Descriptive Statistics T-Tests Male Female Adult Adult: 19-44 years Male Female ab: Background: Virtual reality can be a useful substitute to improve nursing education outside of the hospital setting. In the wake of COVID‐19, an opportunity to compare a virtual reality activity for nursing students in the traditional classroom and in an online environment took place. Objectives: The goal of this study was to examine the effects of incorporating a virtual reality activity into the traditional classroom and in an online environment to enhance nursing education. Methods: Fifty nursing students participated in an exploratory descriptive study. Twenty‐five students participated face‐to‐face while in the traditional classroom setting and 25‐students participated in an online environment using a communication platform. Through a virtual reality activity, nursing students successfully created a tour which demonstrated identifying infectious sites in a hospital room setting. Results and Conclusions: Results of the pre‐and post‐test showed students' positive perceptions and performances in both traditional classroom and online settings. However, the study revealed a statistical difference between the two group perceptions towards the use of the virtual reality tour creator. Nursing students who were in the traditional classroom group found that the use the virtual reality tour creator was easier. Implications: Designing a meaningful virtual reality activity has a positive impact of the student learning experience. Students may benefit from a more through orientation to the technology prior to engaging in the activity. A carefully constructed activity can enhance student learning outside of the hospital room. Lay Description: What is already known about this topic?: Virtual reality can be applied to nursing education with a positive impact on the student learning experience.Nursing students perceived the virtual reality learning activity useful to substitute for in‐hospital training. What this paper adds?: Virtual reality learning activities can help promote nursing performance in both the traditional classroom and online settings.Students can have similar academic performance between the classroom and online modes despite having different experiences. Implications for practice and/or policy: Virtual reality integration might be implemented by pre‐training to make sure students are comfortable with the technology before jumping into course activities.The instructional design and delivery of a virtual reality learning activity greatly influenced the students' learning experiences, rather than the use of virtual reality technology itself. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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