The opacity of play: a reply to commentators.
Patridge takes it as morally better that the transparent game-player with social ends will constantly monitor the other players and adjust their play-style to match. For such players, we may only able to detect the difference between striving players and achievement players in their extra-game behav...
| Publicado en: | Journal of the Philosophy of Sport Vol. 48; no. 3; pp. 448 - 476 |
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| Formato: | Artículo |
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Taylor & Francis Ltd
Nov2021
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=154224392&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 154224392 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00948705 JPT jtl: Journal of the Philosophy of Sport issn: 00948705 maglogo: N pubinfo: dt: Nov2021 vid: 48 iid: 3 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 154224392 10.1080/00948705.2021.1993870 ppf: 448 ppct: 28 formats: tig: atl: The opacity of play: a reply to commentators. aug: au: Nguyen, C. Thi affil: Department of Philosophy, The University of Utah, Salt Lake City, United States su: Pleasure Poetry (Literary form) Kinship Computer operating systems Journalists Philosophical literature sug: subj: Pleasure Poetry (Literary form) Kinship Computer operating systems Journalists Philosophical literature ab: Patridge takes it as morally better that the transparent game-player with social ends will constantly monitor the other players and adjust their play-style to match. For such players, we may only able to detect the difference between striving players and achievement players in their extra-game behavior. I want to give novice players a chance to stretch their legs and figure out how the game works without hamstringing them at the first move.[1] So if opaquely layered striving players really were incapable of such adaptation, that would show that striving play lacked a capacity for a certain kind of social grace. Currie's example only makes sense if achievement players play with a more deathly grip on the win, and striving players play more lightheartedly. For example, Patridge worries that the transparent game-player will be able to adjust themselves mid-play to suit the social purpose (Patridge, 374-6). pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2021 holdings: @attributes: islocal: N |
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