Creating Creativity: A Behavior Analytic Approach.
Creativity and innovation have brought about phenomenal changes throughout human history. Art, science, medicine, industry, and technology have all grown through creative and innovative behavior. A complete science of human behavior needs to account for "creativity," especially given its importance...
| Publicado en: | Psychological Record Vol. 71; no. 4; pp. 553 - 566 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Dec2021
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=154818140&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 154818140 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00332933 PSD jtl: Psychological Record issn: 00332933 maglogo: N pubinfo: dt: Dec2021 vid: 71 iid: 4 pid: 237 pub: Springer Nature artinfo: ui: 154818140 10.1007/s40732-021-00480-z ppf: 553 ppct: 13 formats: fmt: – @attributes: type: T – @attributes: type: P size: 311KB tig: atl: Creating Creativity: A Behavior Analytic Approach. aug: au: Bradley, Jacob L. Johnson, Douglas A. affil: Western Michigan University, P. O. Box 1295, 49081, Portage, MI, USA su: Creative ability Human behavior Animal behavior Behavioral research Animal training sug: subj: Creative ability Human behavior Pet Care (except Veterinary) Services Research and Development in the Social Sciences and Humanities Animal behavior Behavioral research Animal training keyword: creativity innovation creativity innovation ab: Creativity and innovation have brought about phenomenal changes throughout human history. Art, science, medicine, industry, and technology have all grown through creative and innovative behavior. A complete science of human behavior needs to account for "creativity," especially given its importance in society. Prior behavioral research has been able to account for creative behavior in animals by training the component skills of a complex creative solution and arranging environmental conditions which result in the recombination of component skills to produce a creative solution. The present study partially replicates creativity research conducted in a laboratory setting with animals by conducting a similarly arranged laboratory study with humans. The purpose of the present study was to determine whether a creative solution to a difficult problem could be produced by teaching participants the necessary component skills and arranging the environment in such a way as to cause the component skills to recombine in order to solve the problem. The present study suggests that such an approach may be viable and provides an experimental task that can be used in future human creativity research. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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