Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review.

Attention-deficit/hyperactivity disorder (ADHD) is a prevalent and serious disorder among children. Video games have shown potential for aiding in child healthcare. Video games could contribute to the assessment and management of ADHD, but there are no previous reviews on this topic. Here, we system...

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Publicado en:European Child & Adolescent Psychiatry Vol. 31; no. 1; pp. 5 - 21
Autores principales: Peñuelas-Calvo, Inmaculada, Jiang-Lin, Lin Ke, Girela-Serrano, Braulio, Delgado-Gomez, David, Navarro-Jimenez, Rocio, Baca-Garcia, Enrique, Porras-Segovia, Alejandro
Formato: research systematic review tables/charts Journal Article
Publicado: Springer Nature Jan2022
Acceso en línea:Ver este registro en EBSCOhost
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        atl: Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review.
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          Peñuelas-Calvo, Inmaculada
          Jiang-Lin, Lin Ke
          Girela-Serrano, Braulio
          Delgado-Gomez, David
          Navarro-Jimenez, Rocio
          Baca-Garcia, Enrique
          Porras-Segovia, Alejandro
        affil: Department of Child and Adolescent Psychiatry, Hospital Universitario Fundación Jiménez Díaz, Madrid, Spain
      sug:
        subj:
          Attention Deficit Hyperactivity Disorder Diagnosis
          Attention Deficit Hyperactivity Disorder Therapy
          Video Games Utilization
          Human
          Systematic Review
          PubMed
          Psycinfo
          Embase
          Cognitive Therapy
          Gamification
      ab: Attention-deficit/hyperactivity disorder (ADHD) is a prevalent and serious disorder among children. Video games have shown potential for aiding in child healthcare. Video games could contribute to the assessment and management of ADHD, but there are no previous reviews on this topic. Here, we systematically review the evidence about video game-based assessment tools and interventions for children diagnosed with ADHD. This review followed the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines. The review protocol was registered in PROSPERO database. We searched four databases—PubMed, PsycInfo, Embase and clinicaltrials.gov—to identify original studies exploring either video game-based interventions or video game-based assessment tools in children with ADHD. After initial screening, full text revision and study selection, 22 articles were finally included in the review. Most studies used PC as platform, with a minority using a video console, pad, or 3D device. Video game-based assessment tools were generally effective in discriminating ADHD cases from controls, and in discriminating between ADHD subtypes. Video game-based therapeutic interventions were well accepted and generally effective in improving cognitive areas and decreasing ADHD symptoms. Gamification and cognitive training could be the main mechanisms underlying the usefulness and effectiveness of video game-based assessment tools and interventions. Software optimization and greater collaboration between developers and healthcare professionals are some of the priorities for future research in this area.
      pubtype: Academic Journal
      doctype:
        research
        systematic review
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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