The Development of the Turkish Craving for Internet Gaming Scale (CIGS): A Validation Study.

As the use of digital technology has increased, abuse and addiction to technology have been identified among a minority of users. In the mid-1990s, the concept of internet addiction was first used. Today, almost every digital technology use has been claimed to have a minority of disordered users. On...

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Publicado en:International Journal of Mental Health & Addiction Vol. 20; no. 1; pp. 1 - 19
Autores principales: Savci, Mustafa, Griffiths, Mark D.
Formato: Artículo
Publicado: Springer Nature Feb2022
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Acceso en línea:Ver este registro en EBSCOhost
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      dt: Feb2022
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      pub: Springer Nature
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        10.1007/s11469-019-00114-0
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        atl: The Development of the Turkish Craving for Internet Gaming Scale (CIGS): A Validation Study.
      aug:
        au:
          Savci, Mustafa
          Griffiths, Mark D.
        affil:
          Department of Guidance and Psychological Counseling, Firat University, Elazig, Turkey
          International Gaming Research Unit, Psychology Department, Nottingham Trent University, Burton Street, NG1 4BU, Nottingham, UK
      su:
        Video games
        Gaming disorder
        Compulsive behavior
        Desire
        Exploratory factor analysis
      sug:
        subj:
          Video games
          Gaming disorder
          Compulsive behavior
          Desire
          Exploratory factor analysis
          Video game publishers
          Doll, Toy, and Game Manufacturing
          Home entertainment equipment merchant wholesalers
          Video game design and development services
      keyword:
        Craving
        Internet gaming craving
        Internet gaming disorder
        Online gaming
        Online gaming addiction
        Craving
        Internet gaming craving
        Internet gaming disorder
        Online gaming
        Online gaming addiction
      ab: As the use of digital technology has increased, abuse and addiction to technology have been identified among a minority of users. In the mid-1990s, the concept of internet addiction was first used. Today, almost every digital technology use has been claimed to have a minority of disordered users. One key aspect of addictive substance behaviors is craving. Craving is also an important component of behavioral addictions including digital technology disorders such as Internet Gaming Disorder. The aim of the present study was to develop the Turkish version of the Craving for Internet Gaming Scale (CIGS) via an adaptation of the Penn Alcohol Craving Scale (PACS). The present study comprised 368 adolescents from four different samples. The measures used included the Craving for Internet Gaming Scale, Digital Game Addiction Scale, and Brief Self-Control Scale. The structural validity of CIGS was investigated with Exploratory Factor Analysis (EFA), Confirmatory Factor Analysis (CFA), and criterion validity. The reliability of CIGS was evaluated using Cronbach α internal consistency reliability coefficient and corrected item total correlation coefficients. As a result of EFA, it was found that the five-item CIGS had a single-factor structure. The unidimensional CIGS obtained as a result of EFA was tested with CFA. As a result of CFA, the unidimensional structure of CIGS was confirmed in two different samples. Criterion validity of CIGS was assessed via digital gaming addiction, self-discipline, impulsiveness, daily internet gaming duration, and internet gaming history. As a result of criterion analysis, CIGS was associated with these variables in the expected direction. Finally, according to reliability analysis, the CIGS was found to be a reliable scale. When validity and reliability analysis of the CIGS are considered as a whole, it is concluded that the CIGS is a valid and reliable scale that assesses craving for internet gaming.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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