An Exploratory Study of Individual and Parental Techniques for Limiting Loot Box Consumption.
Loot boxes can provide a competitive advantage to gamers, but there is limited information on how to self-regulate purchases. This study aimed to identify the behaviour change techniques (BCTs) for the self-regulation of loot boxes. A thematic analysis was applied to 777 statements obtained from a s...
| Publicado en: | International Journal of Mental Health & Addiction Vol. 20; no. 1; pp. 398 - 426 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Feb2022
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=155105139&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 155105139 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 15571874 46AW jtl: International Journal of Mental Health & Addiction issn: 15571874 maglogo: N pubinfo: dt: Feb2022 vid: 20 iid: 1 pid: 237 pub: Springer Nature artinfo: ui: 155105139 10.1007/s11469-020-00370-5 ppf: 398 ppct: 28 formats: fmt: – @attributes: type: T – @attributes: type: P size: 761KB tig: atl: An Exploratory Study of Individual and Parental Techniques for Limiting Loot Box Consumption. aug: au: Gong, Liurun Rodda, Simone N. affil: School of Population Health, University of Auckland, Private Bag 92019, 1142, Auckland, New Zealand su: Child consumers Pillage Credit cards Thematic analysis sug: subj: All Other Plastics Product Manufacturing Credit Card Issuing Child consumers Pillage Credit cards Thematic analysis keyword: Behaviour change techniques Gambling Gaming Microtransactions Self-help Video games Behaviour change techniques Gambling Gaming Microtransactions Self-help Video games ab: Loot boxes can provide a competitive advantage to gamers, but there is limited information on how to self-regulate purchases. This study aimed to identify the behaviour change techniques (BCTs) for the self-regulation of loot boxes. A thematic analysis was applied to 777 statements obtained from a systematic search of websites containing real-world experiences. Eleven BCTs and 47 strategies were identified for self-regulation including antecedents (avoidance, environmental restructuring), substitution (spending game credits not money), identity (purchasing loot boxes is a waste of money and inconsistent with values), self-control (use of willpower), and a comparison of risk versus out-right purchases. A further eight BCTs and 38 strategies were identified that could be administered by parents including environmental restructuring (removing stored credit cards, limiting access to games), persuasion (better ways to spend money, budgeting), and monitoring (observing play or expenditure). Multi-faceted support for self-regulation may be needed for children and adult consumers of loot boxes. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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