Therapy with a Human Face.

The article talks about Eliza, a video game and AI bot, which provides quasi therapy to patients. Topics include Eliza offers a critique of the state of contemporary mental healthcare, when face-to-face and non-corporate therapy is difficult to access; a text exchange with a cognitive-behavioral the...

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Publicado en:Dissent (0012-3846) Vol. 69; no. 1; pp. 11 - 16
Autor principal: Zeavin, Hannah
Formato: Artículo
Publicado: University of Pennsylvania Press Winter2022
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        affil: History Department at UC Berkeley
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        Video games
        Cognitive therapy
        Mental health
        Artificial intelligence
        Mental health personnel
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          Video games
          Cognitive therapy
          Mental health
          Artificial intelligence
          Offices of Mental Health Practitioners (except Physicians)
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Video game design and development services
          Mental health personnel
      ab: The article talks about Eliza, a video game and AI bot, which provides quasi therapy to patients. Topics include Eliza offers a critique of the state of contemporary mental healthcare, when face-to-face and non-corporate therapy is difficult to access; a text exchange with a cognitive-behavioral therapy app and multi-session weeks with a psychotherapist are now rendered equivalent; and mental health workers are seeking out employment on digital platforms.
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