Digital archives, fandom histories, and the reproduction of the hegemony of play.

PRAXIS [0.1] Abstract--Fan-made videos documenting the history ofvideo games are growing in popularity on social mediaplatforms like YouTube. Considering how fan archives are structured to excludecertain fans and fan practices is necessary to understandwhat kinds of stories fans can tell about their...

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Publicado en:Transformative Works & Cultures Vol. 37; pp. 9 - 10
Autor principal: Woodhouse, Taylore Nicole
Formato: Artículo
Publicado: Organization for Transformative Works - Karen Hellekson 2022
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        au: Woodhouse, Taylore Nicole
        affil: University of Wisconsin-Madison, Wisconsin, United States
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        Digital libraries
        Homophobia
        Fans (Persons)
        Digital preservation
        Hegemony
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          Digital libraries
          Homophobia
          Fans (Persons)
          Digital preservation
          Hegemony
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        Fan archives
        Video games
      ab: PRAXIS [0.1] Abstract--Fan-made videos documenting the history ofvideo games are growing in popularity on social mediaplatforms like YouTube. Considering how fan archives are structured to excludecertain fans and fan practices is necessary to understandwhat kinds of stories fans can tell about their communitiesand how those stories can further marginalize fans of color,queer fans, fans with disabilities, and others who mayalready find themselves on the outskirts of their fandom. Algorithmic curation of digital archives [3.1] The League of Legends game play footage archive, likemany other fan archives, is a digital archive thatfacilitates participatory fan culture (De Kosnik 2016). [2.8] Unlike fan fiction archives and fan wikis, which arecarefully constructed and organized by fan-archivists andusers, the League of Legends game play footage archive Iconsider here is shaped by both humans and technology.
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