Depth Match: Performance, History, and Digital Games.

The article focuses on ongoing project of developing a video game based on the marginal theaters that flourished at seasonal fairs in early eighteenth-century Paris, France. It mentions how the VESPACE digital model distributes interpretation of sources across textual, spatial, and algorithmic repre...

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Publicado en:Eighteenth Century: Theory & Interpretation Vol. 62; no. 1; pp. 1 - 21
Autor principal: Leichman, Jeffrey M.
Formato: Artículo
Publicado: University of Pennsylvania Press Spring2021
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        au: Leichman, Jeffrey M.
        affil: Louisiana State University.
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        Video games
        Electronic games
        Content analysis
        Cultural history
        Digital humanities
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          Video games
          Electronic games
          Content analysis
          Cultural history
          Digital humanities
      ab: The article focuses on ongoing project of developing a video game based on the marginal theaters that flourished at seasonal fairs in early eighteenth-century Paris, France. It mentions how the VESPACE digital model distributes interpretation of sources across textual, spatial, and algorithmic representations. It also mentions effects of gamification on writing cultural history, in service of a sustainable digital humanities practice that recognizes the necessary interdependence.
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    language: English
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