A feasibility study of eye gaze with biofeedback in a human-robot interface.
Play is a vital activity in which children learn skills and explore the environment through object manipulation. Assistive robots have been used to provide access to play, and Forbidden Region Virtual Fixture (FRVF) guidance at the user interface could help the users make the robot traverse the play...
| Publicado en: | Assistive Technology Vol. 34; no. 2; pp. 148 - 157 |
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| Autores principales: | , , , |
| Formato: | equations & formulas pictorial research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
2022
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=156523266&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 156523266 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 10400435 YVP jtl: Assistive Technology issn: 10400435 maglogo: Y pubinfo: dt: 2022 vid: 34 iid: 2 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 156523266 145592726 156523266 156523266 10.1080/10400435.2020.1719557 156523266 ppf: 148 ppct: 9 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: A feasibility study of eye gaze with biofeedback in a human-robot interface. aug: au: Sakamaki PhD, Isao Adams PhD, Kim Tavakoli PhD, Mahdi Wiebe PhD, Sandra affil: Faculty of Rehabilitation Medicine, University of Alberta, Edmonton, Canada sug: subj: Eye Movements Task Performance and Analysis Biofeedback Robotics User-Computer Interface Human Pilot Studies Female Male Child Adult Middle Age Analysis of Variance Cues Children with Disabilities Persons with Disabilities Funding Source Child: 6-12 years Adult: 19-44 years Middle Aged: 45-64 years Female Male ab: Play is a vital activity in which children learn skills and explore the environment through object manipulation. Assistive robots have been used to provide access to play, and Forbidden Region Virtual Fixture (FRVF) guidance at the user interface could help the users make the robot traverse the play environment more efficiently because it behaves like virtual walls to follow. Eye gaze was used to indicate the user's intended target and generate the location of the virtual walls in a card sorting task. We eliminated the typical computer screen required for visual feedback to confirm gaze location, and examined the use of alternative feedback. In this feasibility study, first a group of adults without physical impairment tested the system with auditory and vibrotactile feedback modalities for the gaze fixation and with the virtual walls on and off for robot movement. Then case studies with children and individuals with physical impairments were performed. Even though gaze fixation feedback and the virtual wall did not improve the performance of adult participants without impairment, the feedback increased the speed and accuracy of the gaze fixation and the virtual walls improved the movement efficiency for the participants with impairment and a 6-year-old child without impairment. pubtype: Academic Journal doctype: equations & formulas pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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