The Data-Oriented Design Process for Game Development.
Data-oriented design is a growing software development process for games that has not been well studied in academia. It seeks to subtract complicated design methods from problem solving and leverage the simplicity of what computer architecture is designed to do: input, transform, and output data.
| Publicado en: | Computer (00189162) Vol. 55; no. 5; pp. 31 - 39 |
|---|---|
| Formato: | Artículo |
| Publicado: |
IEEE
May2022
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=156799962&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 156799962 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00189162 PUT jtl: Computer (00189162) issn: 00189162 maglogo: N pubinfo: dt: May2022 vid: 55 iid: 5 pid: 13605 pub: IEEE artinfo: ui: 156799962 10.1109/MC.2022.3155108 ppf: 31 ppct: 8 formats: tig: atl: The Data-Oriented Design Process for Game Development. aug: su: Computer architecture Computer software development Architectural design Problem solving Software engineering sug: subj: Computer architecture Computer software development Architectural design Problem solving Software engineering keyword: Data models Design methodology Games Problem-solving Transforms ab: Data-oriented design is a growing software development process for games that has not been well studied in academia. It seeks to subtract complicated design methods from problem solving and leverage the simplicity of what computer architecture is designed to do: input, transform, and output data. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2022 holdings: @attributes: islocal: N |
|---|