Video Game Play Does Not Improve Spatial Skills When Controlling for Speed-Accuracy Trade-Off: Evidence From Mental-Rotation and Mental-Folding Tasks.

Researchers have been divided on the efficacy of computerized cognitive training (CCT) for enhancing spatial abilities, transfer of training, and improving malleability of skills. In this study, we assessed the effects of puzzle video game training on subsequent mental rotation (MR) and mental foldi...

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Publicado en:Perceptual & Motor Skills Vol. 129; no. 3; pp. 488 - 513
Autores principales: Safaei, Ali, Rahmanian, Mahdieh, Oraki, Mohammad, Zinchenko, Artyom
Formato: Artículo
Publicado: Sage Publications Inc. Jun2022
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2022
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      pub: Sage Publications Inc.
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        atl: Video Game Play Does Not Improve Spatial Skills When Controlling for Speed-Accuracy Trade-Off: Evidence From Mental-Rotation and Mental-Folding Tasks.
      aug:
        au:
          Safaei, Ali
          Rahmanian, Mahdieh
          Oraki, Mohammad
          Zinchenko, Artyom
        affil:
          Faculty of Psychology, 125635 Payame Noor University, Tehran, Iran
          Department of Psychology, Ludwig-Maximilians-Universität München, Munich, Germany
      su:
        Analysis of variance
        Cognition
        Task performance
        Ability
        Training
        Decision making
        Video games
        Thought & thinking
        Experimental design
        Psychology of movement
        Data analysis software
        Space perception
      sug:
        subj:
          Analysis of variance
          Cognition
          Task performance
          Ability
          Training
          Decision making
          Video games
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Video game design and development services
          Home entertainment equipment merchant wholesalers
          Thought & thinking
          Experimental design
          Psychology of movement
          Data analysis software
          Space perception
      keyword:
        cognitive strategies
        computerized cognitive training
        integrated speed-accuracy measure
        mental folding
        mental rotation
        peak performance
        transfer of learning
        cognitive strategies
        computerized cognitive training
        integrated speed-accuracy measure
        mental folding
        mental rotation
        peak performance
        transfer of learning
      ab: Researchers have been divided on the efficacy of computerized cognitive training (CCT) for enhancing spatial abilities, transfer of training, and improving malleability of skills. In this study, we assessed the effects of puzzle video game training on subsequent mental rotation (MR) and mental folding (MF) performance among adults with no cognitive impairment. We assessed participants at baseline with the Shepard-Metzler MR test followed by the differential aptitude test: space relations MF test (i.e., far transfer). We ranked participants' skills on these pre-tests and used a matching technique to form two skill groups from which we then randomly assigned members of each skill group either to an experimental group or a wait-list control group. The experimental group played two puzzle video games closely related to two-dimensional and three-dimensional MR tasks during 4-week training sessions (total of 12 hour of video games). Post-training, participants completed the MR and MF tests again. Two months later, we re-assessed only the experimental group's spatial skills to explore the sustainability of the trained performance. In addition to response times (RT) and error scores (ES), reported separately, we combined these variables into rate correct scores (RCS) to form an integrated measure of potential speed-accuracy trade-offs (SAT). As a result, we did not find significant improvements in MR performance from CCT engagement, nor did participants show a transfer of skills obtained by practicing MR-related puzzle games to a MF task. Based on the current findings, we urge caution when proposing a game-based intervention as a training tool to enhance spatial abilities. We argue that separately interpreting individual test measures can be misleading, as they only partially represent performance. In contrast, composite scores illuminate underlying cognitive strategies and best determine whether an observed improvement is attributable to enhanced capacities or individual heuristics and learned cognitive shortcuts.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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