Video Game Play Does Not Improve Spatial Skills When Controlling for Speed-Accuracy Trade-Off: Evidence From Mental-Rotation and Mental-Folding Tasks.
Researchers have been divided on the efficacy of computerized cognitive training (CCT) for enhancing spatial abilities, transfer of training, and improving malleability of skills. In this study, we assessed the effects of puzzle video game training on subsequent mental rotation (MR) and mental foldi...
| Publicado en: | Perceptual & Motor Skills Vol. 129; no. 3; pp. 488 - 513 |
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| Autores principales: | , , , |
| Formato: | Artículo |
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Sage Publications Inc.
Jun2022
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=157464804&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 157464804 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00315125 PSK jtl: Perceptual & Motor Skills issn: 00315125 maglogo: Y pubinfo: dt: Jun2022 vid: 129 iid: 3 pid: 344 pub: Sage Publications Inc. artinfo: ui: 157464804 10.1177/00315125221078982 ppf: 488 ppct: 25 formats: tig: atl: Video Game Play Does Not Improve Spatial Skills When Controlling for Speed-Accuracy Trade-Off: Evidence From Mental-Rotation and Mental-Folding Tasks. aug: au: Safaei, Ali Rahmanian, Mahdieh Oraki, Mohammad Zinchenko, Artyom affil: Faculty of Psychology, 125635 Payame Noor University, Tehran, Iran Department of Psychology, Ludwig-Maximilians-Universität München, Munich, Germany su: Analysis of variance Cognition Task performance Ability Training Decision making Video games Thought & thinking Experimental design Psychology of movement Data analysis software Space perception sug: subj: Analysis of variance Cognition Task performance Ability Training Decision making Video games Doll, Toy, and Game Manufacturing Video game publishers Video game design and development services Home entertainment equipment merchant wholesalers Thought & thinking Experimental design Psychology of movement Data analysis software Space perception keyword: cognitive strategies computerized cognitive training integrated speed-accuracy measure mental folding mental rotation peak performance transfer of learning cognitive strategies computerized cognitive training integrated speed-accuracy measure mental folding mental rotation peak performance transfer of learning ab: Researchers have been divided on the efficacy of computerized cognitive training (CCT) for enhancing spatial abilities, transfer of training, and improving malleability of skills. In this study, we assessed the effects of puzzle video game training on subsequent mental rotation (MR) and mental folding (MF) performance among adults with no cognitive impairment. We assessed participants at baseline with the Shepard-Metzler MR test followed by the differential aptitude test: space relations MF test (i.e., far transfer). We ranked participants' skills on these pre-tests and used a matching technique to form two skill groups from which we then randomly assigned members of each skill group either to an experimental group or a wait-list control group. The experimental group played two puzzle video games closely related to two-dimensional and three-dimensional MR tasks during 4-week training sessions (total of 12 hour of video games). Post-training, participants completed the MR and MF tests again. Two months later, we re-assessed only the experimental group's spatial skills to explore the sustainability of the trained performance. In addition to response times (RT) and error scores (ES), reported separately, we combined these variables into rate correct scores (RCS) to form an integrated measure of potential speed-accuracy trade-offs (SAT). As a result, we did not find significant improvements in MR performance from CCT engagement, nor did participants show a transfer of skills obtained by practicing MR-related puzzle games to a MF task. Based on the current findings, we urge caution when proposing a game-based intervention as a training tool to enhance spatial abilities. We argue that separately interpreting individual test measures can be misleading, as they only partially represent performance. In contrast, composite scores illuminate underlying cognitive strategies and best determine whether an observed improvement is attributable to enhanced capacities or individual heuristics and learned cognitive shortcuts. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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