Shakespeare in Cyborg Theatre: Immersive VR Theatre and the Cyborg-Subject.

It is only recently that VR has become one of the most sought out technologies to create a narrative experience. However, as David Z. Saltz points out, 'scholars and practitioners have yet to settle on a name to describe performances that incorporate digital media'. In this article, I extend Jennife...

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Publicado en:Contemporary Theatre Review Vol. 32; no. 2; pp. 177 - 191
Autor principal: Park, Jihay
Formato: Artículo
Publicado: Taylor & Francis Ltd May2022
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Acceso en línea:Ver este registro en EBSCOhost
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        atl: Shakespeare in Cyborg Theatre: Immersive VR Theatre and the Cyborg-Subject.
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        au: Park, Jihay
      su:
        Virtual reality
        Theater
        Technology in the theater
        Cyborgs
        Shakespeare, William, 1564-1616
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          Virtual reality
          Theater
          Technology in the theater
          Cyborgs
          Shakespeare, William, 1564-1616
      keyword:
        cyborg
        cyborg theatre
        immersion
        Shakespeare
        virtual reality
      ab: It is only recently that VR has become one of the most sought out technologies to create a narrative experience. However, as David Z. Saltz points out, 'scholars and practitioners have yet to settle on a name to describe performances that incorporate digital media'. In this article, I extend Jennifer Parker-Starbuck's concept of 'cyborg theatre' to the three technological retellings of Shakespeare – To Be With Hamlet, Hamlet 360, and The Under Presents: Tempest – and demonstrate immersive VR theatre as a site where the possibilities of shifting subjectivity materialize. The first section explores the nature of VR in theatre through its central function. Focusing on my experiences of the productions, I explore the cyborgean intersections in VR theatre via the sense of immersion, and highlight how the immersive power of VR incites reflections on the impact of new technologies on the body and the subject of the audience. Based on an examination of immersion, the second section focuses on the audience's embodied subjectivity and argues immersive VR theatre as a site where alternative corporeal and technological configurations could be tested out. I am especially interested in how sensory immersion in VR, unlike existing claims on it, relates to the materiality as well as the imitative representation of a fictional world.
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    language: English
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