Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism.
The purpose of this preliminary study was to evaluate the feasibility of multiplayer game contents with dual-task exercises using augmented reality (AR) and a personal health record (PHR) system for social skills and cognitive function in children with autism. The present study used a single group p...
| Publicado en: | Children Vol. 9; no. 9 |
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| Autores principales: | , , , |
| Formato: | pictorial research tables/charts Journal Article |
| Publicado: |
MDPI
Sep2022
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=159336209&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 159336209 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 22279067 LW6K jtl: Children issn: 22279067 maglogo: N pubinfo: dt: Sep2022 vid: 9 iid: 9 pid: 97109 pub: MDPI artinfo: ui: 159336209 159336209 159336209 10.3390/children9091398 159336209 ppct: 10 formats: tig: atl: Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism. aug: au: Nekar, Daekook M. Kang, HyeYun Alao, Honnang Yu, JaeHo affil: Department of Physical Therapy, Sunmoon University, Asan 31460, Korea sug: subj: Games Utilization Task Performance and Analysis Augmented Reality Utilization Medical Records, Personal Social Skills Cognition Autism Spectrum Disorder In Infancy and Childhood Human Pretest-Posttest Design Child Adolescence Usability Study Parental Attitudes Dizziness Convenience Sample South Korea Male Female Data Analysis Software Wilcoxon Rank Sum Test Descriptive Statistics Scales Child: 6-12 years Adolescent: 13-18 years Male Female ab: The purpose of this preliminary study was to evaluate the feasibility of multiplayer game contents with dual-task exercises using augmented reality (AR) and a personal health record (PHR) system for social skills and cognitive function in children with autism. The present study used a single group pretest–posttest study design with fourteen children diagnosed with autism and aged 6–16 years. The intervention consisted of various game contents designed specifically with cognitive and motor tasks, performed for 30 min per session, twice a week, for three weeks. Outcome measures were conducted before and after the intervention and included social skills and cognitive function. A satisfactory survey was conducted post-intervention to assess the usability of the performed games. As result, statistically significant improvements were observed in all subscales of the social skills and cognitive function expected in two subscales of each measured outcome. Parents and children appreciated the overall game program, and no risk of injury and dizziness were mentioned. This preliminary study found that multiplayer game-based dual-task training using AR and PHR was feasible and has a promising efficacy for children with autism. However, there is the need to conduct a randomized control study with a large sample size. pubtype: Academic Journal doctype: pictorial research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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