| Sumario: | experiments based on multilevel computer simulations, which are becoming widespread today in scientific research practices, are forcing philosophers of science to shift the focus of attention from traditional concepts of scientific experiments to a fundamentally new methodology for designing, setting up and conducting an experiment. The computational power of modern high-performance clusters, which allow the creation of unique computer simulations of target systems and environments in which an experiment is affected, inspire various specialists to investigate the status of such experiments, their epistemological value and ontological consistency before field, laboratory and thought experiments. Some philosophers, imbued with the technological capabilities of computing systems, dare to pose fundamental questions about the nature of knowledge, thinking and ontology. The author of this article, hoping and striving to contribute to this type of research, will attempt to provide a relevant description of the conceptual methodology for developing computer simulations for conducting scientific experiments based on the fundamental work of the founder of German classical philosophy, I. Kant. In the first part, the methodological basis of the development of simulations concerning transcendental aesthetics is deduced, in the second with transcendental analytics and in the third, the limits of the ontology of computer simulations of scientific experiments are revealed following the Transcendental philosophy.
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