Not All Fun and Games.
This article focuses on news related to the video game industry. The video game industry is exploding, with a global market that was expected to exceed $35 billion by year-end 2004. The bad news is the legion of programmers working under pressure to churn out hits for the game industry is burning ou...
| Publicado en: | Communications of the ACM Vol. 48; no. 2; p. 9 |
|---|---|
| Formato: | Artículo |
| Publicado: |
Association for Computing Machinery
Feb2005
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=15996161&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 15996161 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Feb2005 vid: 48 iid: 2 pid: 68 pub: Association for Computing Machinery artinfo: ui: 15996161 ppf: 9 ppct: 0 formats: tig: atl: Not All Fun and Games. aug: su: Video games Computer programmers Computer programming sug: subj: Video games Computer programmers Computer programming ab: This article focuses on news related to the video game industry. The video game industry is exploding, with a global market that was expected to exceed $35 billion by year-end 2004. The bad news is the legion of programmers working under pressure to churn out hits for the game industry is burning out at a rapid rate. A recent survey by the International Game Development Association found nearly 60% of the respondents claiming crunch periods of overtime were commonplace, yet 47% said they were not compensated for putting in the extra time. Indeed, only 3% of those surveyed said their employers even counted the overtime hours they worked. "There's a cowboy mentality about working 60 to 80 hours a week, drinking Jolt Cola to stay awake, and being a game development machine," said a spokesperson for the association. Some companies exploit that and pressure people to work long hours. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2005 holdings: @attributes: islocal: N |
|---|