Expanding Multimodal Artistic Expression and Appreciation Methods through Integrating Augmented Reality.
Increasing usage of digital technologies in daily life has affected even tech savvy students. With the prominent development of augmented reality (AR) and virtual reality technologies, this study concentrates on the ongoing development of AR in art education and its potential in art education. As an...
| Publicado en: | International Journal of Art & Design Education Vol. 41; no. 4; pp. 562 - 577 |
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| Formato: | Artículo |
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Wiley-Blackwell
Nov2022
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=160487577&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 160487577 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14768062 Q0T jtl: International Journal of Art & Design Education issn: 14768062 maglogo: Y pubinfo: dt: Nov2022 vid: 41 iid: 4 pid: 480 pub: Wiley-Blackwell artinfo: ui: 160487577 10.1111/jade.12434 ppf: 562 ppct: 15 formats: fmt: – @attributes: type: T – @attributes: type: C – @attributes: type: P size: 2.8MB tig: atl: Expanding Multimodal Artistic Expression and Appreciation Methods through Integrating Augmented Reality. aug: au: Lim, Kyungeun su: Digital technology Augmented reality Virtual reality Art education Universities & colleges sug: subj: Digital technology Augmented reality Virtual reality Art education Universities & colleges keyword: and virtual reality arts‐integration augmented reality immersive learning STEAM ab: Increasing usage of digital technologies in daily life has affected even tech savvy students. With the prominent development of augmented reality (AR) and virtual reality technologies, this study concentrates on the ongoing development of AR in art education and its potential in art education. As an educator in visual arts at a higher education institution, the author explored AR‐integrated curriculum by introducing an AR creation tool (Adobe Aero) and AR education tool (Merge Cube) into visual arts education classes. The lessons were designed with multimodal delivery methods for learning effectiveness with AR, and students learned about the concepts of arts integration and AR technologies. This study examines how newly developed AR‐based curriculum expanded students' art expression and represented artwork in real and virtual spaces. In outlining the results, this study explains the practice of two‐dimensional (2D) and virtual‐based three‐dimensional (3D) hybrid art creations in AR, and digital storytelling with AR. This study also discusses the positive impacts on students' learning engagement and satisfaction and understanding of layers and spatial structures. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of Art & Design Education holder: Wiley-Blackwell dt: @attributes: year: 2022 holdings: @attributes: islocal: N |
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