Effects of Eight Weeks of Selected Virtual-Assisted Montessori-Based Games on Motor Proficiency and Perceived Self-Control in Children with Spastic Hemiplegia during the Coronavirus Outbreak.

This study is aimed at examining the effect of eight weeks of selected virtual-assisted games based on Montessori pedagogical principal on the motor proficiency and perceived self-control in the children with spastic hemiplegia during the coronavirus outbreak. In this quasi-experimental study, the c...

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Publicado en:BioMed Research International Vol. 2022; pp. 1 - 7
Autores principales: Khaledi, Mahsa, Heirani, Ali, Sabaghi, Ayoob
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell 12/6/2022
Acceso en línea:Ver este registro en EBSCOhost
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      dt: 12/6/2022
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1155/2022/5792094
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        atl: Effects of Eight Weeks of Selected Virtual-Assisted Montessori-Based Games on Motor Proficiency and Perceived Self-Control in Children with Spastic Hemiplegia during the Coronavirus Outbreak.
      aug:
        au:
          Khaledi, Mahsa
          Heirani, Ali
          Sabaghi, Ayoob
        affil: Department of Sport Sciences, Razi University, Kermanshah, Iran
      sug:
        subj:
          Virtual Reality Exposure Therapy Utilization
          Online Education In Infancy and Childhood
          Games In Infancy and Childhood
          Motor Skills Evaluation
          Hemiplegia In Infancy and Childhood
          Self Regulation In Infancy and Childhood
          COVID-19 Pandemic
          Outcomes of Education
          Human
          Child
          Quasi-Experimental Studies
          Analysis of Covariance
          Data Analysis Software
          Comparative Studies
          Descriptive Statistics
          Scales
          Child: 6-12 years
      ab: This study is aimed at examining the effect of eight weeks of selected virtual-assisted games based on Montessori pedagogical principal on the motor proficiency and perceived self-control in the children with spastic hemiplegia during the coronavirus outbreak. In this quasi-experimental study, the children (6.42 y ± 1.12 y) with hemiplegia were randomly selected and assigned to either the experimental group or the control group. In the pretest, motor skills and self-controlling were evaluated using 36-item Lincoln-Oseretsky Motor Development Scale and Children's Perceived Self-Control Scale (CPSC) (ss, 1982), respectively. The experimental group then engaged in three 45-minute sessions of virtual game play over the course of eight weeks. 24 hours following the last practice session, the posttest was given on the same day as the pretest. After ensuring the normal distribution of collected data with Shapiro-Wilk test, the data were analyzed using Analysis of Covariance test (ANCOVA). Results showed that the experimental group compared to the control group was better in the motor proficiency and perceived self-control after performing selected virtual-assisted Montessori games can significantly improve motor proficiency and perceived self-control (P < 0.05). This pattern of data revealed that the virtual-assisted intervention based on Montessori pedagogical principles may increase motor proficiency and self-control in children with hemiplegia, particularly when confronted with the limitations imposed on by the coronavirus epidemic.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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