Subgroups of internet gaming disorder based on addiction‐related resting‐state functional connectivity.

Aims: To identify subgroups of people with internet gaming disorder (IGD) based on addiction‐related resting‐state functional connectivity and how these subgroups show different clinical correlates and responses to treatment. Design: Secondary analysis of two functional magnetic resonance imaging (f...

Descripción completa

Detalles Bibliográficos
Publicado en:Addiction Vol. 118; no. 2; pp. 327 - 340
Autores principales: Wang, Zi‐Liang, Potenza, Marc N., Song, Kun‐Ru, Dong, Guang‐Heng, Fang, Xiao‐Yi, Zhang, Jin‐Tao
Formato: diagnostic images research tables/charts Journal Article
Publicado: Wiley-Blackwell Feb2023
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=161103575&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 161103575
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        09652140
        AIO
      jtl: Addiction
      issn: 09652140
      maglogo: Y
    pubinfo:
      dt: Feb2023
      vid: 118
      iid: 2
      pid: 480
      pub: Wiley-Blackwell
      place: Malden, Massachusetts
    artinfo:
      ui:
        161103575
        159255177
        161103575
        161103575
        10.1111/add.16047
        161103575
      ppf: 327
      ppct: 13
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: C
          – @attributes:
              type: P
      tig:
        atl: Subgroups of internet gaming disorder based on addiction‐related resting‐state functional connectivity.
      aug:
        au:
          Wang, Zi‐Liang
          Potenza, Marc N.
          Song, Kun‐Ru
          Dong, Guang‐Heng
          Fang, Xiao‐Yi
          Zhang, Jin‐Tao
        affil: State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University, Beijing, China
      sug:
        subj:
          Internet Addiction Psychosocial Factors
          Functional Connectivity Methods
          Magnetic Resonance Imaging Methods
          Video Games Psychosocial Factors
          Human
          Male
          Female
          Support Vector Machine
          Sensitivity and Specificity
          Secondary Analysis
          Craving
          Emotional Regulation
          Male
          Female
      ab: Aims: To identify subgroups of people with internet gaming disorder (IGD) based on addiction‐related resting‐state functional connectivity and how these subgroups show different clinical correlates and responses to treatment. Design: Secondary analysis of two functional magnetic resonance imaging (fMRI) data sets. Setting: Zhejiang province and Beijing, China. Participants: One hundred and sixty‐nine IGD and 147 control subjects. Measurements k‐Means algorithmic and support‐vector machine‐learning approaches were used to identify subgroups of IGD subjects. These groups were examined with respect to assessments of craving, behavioral activation and inhibition, emotional regulation, cue–reactivity and guessing‐related measures. Findings Two groups of subjects with IGD were identified and defined by distinct patterns of connectivity in brain networks previously implicated in addictions: subgroup 1 ('craving‐related subgroup') and subgroup 2 ('mixed psychological subgroup'). Clustering IGD on this basis enabled the development of diagnostic classifiers with high sensitivity and specificity for IGD subgroups in 10‐fold validation (n = 218) and out‐of‐sample replication (n = 98) data sets. Subgroup 1 is characterized by high craving scores, cue–reactivity during fMRI and responsiveness to a craving behavioral intervention therapy. Subgroup 2 is characterized by high craving, behavioral inhibition and activations scores, non‐adaptive emotion‐regulation strategies and guessing‐task fMRI measures. Subgroups 1 and 2 showed largely opposite functional–connectivity patterns in overlapping networks. Conclusions: There appear to be two subgroups of people with internet gaming disorder, each associated with differing patterns of brain functional connectivity and distinct clinical symptom profiles and gender compositions.
      pubtype: Academic Journal
      doctype:
        diagnostic images
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N