CineSênior: Stop motion films created by the older person...International Society for Gerontechnology 13th World Conference, October 22-26, 2022, Daegu, South Korea.
Purpose This study was conducted as part of an online course for older adults in which participants created a stop motion film, from conception through production to the finished film. Stop motion film is understood as a language that allows the student to express their thoughts, feelings, vision of...
| Publicado en: | Gerontechnology Vol. 21; pp. 2 - 3 |
|---|---|
| Autores principales: | , , |
| Formato: | abstract pictorial proceedings research tables/charts Journal Article |
| Publicado: |
International Society for Gerontechnology
Oct2022
|
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=161396077&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 161396077 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 15691101 904R jtl: Gerontechnology issn: 15691101 maglogo: N pubinfo: dt: Oct2022 vid: 21 pid: 54298 pub: International Society for Gerontechnology artinfo: ui: 161396077 161396077 161396077 10.4017/gt.2022.21.s.560.2.sp4 161396077 ppf: 2 ppct: 1 formats: tig: atl: CineSênior: Stop motion films created by the older person...International Society for Gerontechnology 13th World Conference, October 22-26, 2022, Daegu, South Korea. aug: au: Slodkowski, B. K. Machado, L. R. Behar, P. A. affil: Universidade Federal do Rio Grande do Sul, Porto Alegre, Brazil sug: subj: Motion Pictures Creativeness Online Education Quality of Life COVID-19 Pandemic Congresses and Conferences South Korea South Korea Aged Aged: 65+ years ab: Purpose This study was conducted as part of an online course for older adults in which participants created a stop motion film, from conception through production to the finished film. Stop motion film is understood as a language that allows the student to express their thoughts, feelings, vision of the world, and materialize them through concrete materials in order to tell a story and involve the spectator. Thus, Rodrigues (2018) characterizes the creation of stop motion films as a pedagogical tool capable of evoking creativity, developing students' autonomy and critical thinking capacity. The aim of the course was to develop digital skills and digital authorship through the production of the film. The paper analyzes the participants' perception of this process. Method This research is qualitative and applied, concepted as an exploratory case study. It therefore provides the opportunity to empower the subjects to share their experiences and stories (CRESWELL, 2014). According to Yin (2016), this type of investigation can show the views and perspectives of the participants and the data elucidates evidence, meanings, and/or real facts. Hence, this approach delves deeper into the target audience's technological experiences. Two types of instruments were used for data collection: online questionnaires and participant observation. There were 32 research subjects who were older adults between the ages of 60 and 78 who already had basic computer competencies and participated in the CineSênior course in 2021. The course was intended to provide tools for the group 60+ to build a stop motion film focused on the subject of quality of life during the pandemic. There was a total of 36 classes, comprising 108 hours overall in the distance learning modality due to COVID-19. Results and Discussion The data show that 94% (n=30) liked being a digital author and 6% (n=2) did not like it. Therefore, 85.3% (n=29) of the older person indicated that it was a good experience and Figure 1 illustrates that their greatest motivation for producing the film was to express their personal experiences during the COVID-19 pandemic, 35.3% (n=12). Furthermore, they indicated four main benefits of production for their quality of life: creativity 38.2% (n=13); memory 11.8% (n=4); manual activities 5.9% (n=2); and satisfaction 5.9% (n=2). However, three main challenges were highlighted: mastering the technique 28.57% (n=9), learning something new 17.14% (n=7), and creating a story 14.29% (n=5). Thus, it is possible to see the relevance of the digital authorship competence for the older persons lifelong learning, as it can provide opportunities for them to not only be digitally included, but also for them to become autonomous and accomplished authors through the creative process of audiovisual production. pubtype: Academic Journal doctype: abstract pictorial proceedings research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
|---|